2020
DOI: 10.3390/ijerph17238794
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Hedonic and Utilitarian Motivations of Home Motion-Sensing Game Play Behavior in China: An Empirical Study

Abstract: As an important branch of video games and the integration of emerging motion-sensing technology, home motion-sensing games cannot only bring hedonic entertainment but also promote utilitarian benefits including exercise and social interaction for people to improve their physical and psychological health. As one of the most populous countries in the world, China has the largest number of households in the world but quite a low home game penetration rate due to the 13 year game industry winter for international … Show more

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Cited by 7 publications
(3 citation statements)
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“…This process includes creating deep connections with other players creates a sense of enjoyment as they work together to complete various challenges and tasks, and attain rewards and achievements together within the game (Badrinarayanan et al, 2015; Wang et al, 2019). Hence, in order for games to create a positive link between social interaction and enjoyment, the game must support both competition and cooperation between players, and facilitate communication both in‐game, as well as via external means such as dedicated online forums (Johnson et al, 2016; Liu et al, 2020; Okazaki, 2008).…”
Section: Thematic Analysis Of Motivationsmentioning
confidence: 99%
“…This process includes creating deep connections with other players creates a sense of enjoyment as they work together to complete various challenges and tasks, and attain rewards and achievements together within the game (Badrinarayanan et al, 2015; Wang et al, 2019). Hence, in order for games to create a positive link between social interaction and enjoyment, the game must support both competition and cooperation between players, and facilitate communication both in‐game, as well as via external means such as dedicated online forums (Johnson et al, 2016; Liu et al, 2020; Okazaki, 2008).…”
Section: Thematic Analysis Of Motivationsmentioning
confidence: 99%
“…However, the motivations of these authors for the studies they conduct, on the other hand, differ. Four primary studies have been undertaken to determine why people prefer to play a specific genre of game [18], [28]- [30]. The genres are Location-Based Games (LBG), Sports Games, Simulation Games, and Motion-Sensing Games.…”
Section: Research Resultsmentioning
confidence: 99%
“…If restricted possibilities for social interaction generate numerous psychological problems, then physical health problems are linked to a person's diminished activity when compelled to stay inside for lengthy periods. Unfortunately, we only identified one study that cited physical health concerns as a reason for individuals to continue playing a game like Motion-Sensing Game [30]. The game was in high demand as a replacement for physical activity, which was severely restricted at the time.…”
Section: Research Resultsmentioning
confidence: 99%