“…As one example, player VG e xperience may in fact be a greater confound in VG research than in other domains. Specifically, task-specific knowledge and skills are rarely shown to transfer between tasks (Gobet, Jonston, Ferrufino, Jones, Johnston, Molyneux, Terzis, & Weden, 2014;Thorndike & Woodworth, 1901), but general VG expertise has been applicable across various game platforms to improve novel gameplay (Green et al, 2009;Lakhmani, Oppold, Rupp, Szalma, & Hancock, 2016;Schrader & McCreery, 2008;Phillips, Klein, Sieck, 2004). Nonetheless, the field has yet to focus on the kind of deeper knowledge associated with VG experience.…”