Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2003
DOI: 10.1145/642611.642642
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Heuristic evaluation of ambient displays

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Cited by 432 publications
(131 citation statements)
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“…These problems mostly come from applying a small set of principles, the heuristics, to a wide range of systems. This is pointed out by various researchers, who in order to address this problem have developed more specific guidelines for particular system classes [3,16,35]. For example, heuristics for the usability evaluation of groupware systems [3], and for systems with a large display, as those used for fairs or other exhibitions [35], have been identified.…”
Section: Approaches To E-learning Usabilitymentioning
confidence: 99%
“…These problems mostly come from applying a small set of principles, the heuristics, to a wide range of systems. This is pointed out by various researchers, who in order to address this problem have developed more specific guidelines for particular system classes [3,16,35]. For example, heuristics for the usability evaluation of groupware systems [3], and for systems with a large display, as those used for fairs or other exhibitions [35], have been identified.…”
Section: Approaches To E-learning Usabilitymentioning
confidence: 99%
“…One of the many guidelines for good design states that "the display should be designed to convey 'just enough' information" [17]. Although we tried to address this issue with userspecific information and view filters beforehand, we observed a frequent tension between an interest in accessing more information and viewing less data in our participants' feedback.…”
Section: Tradeoff Between Completeness and Visual Cluttermentioning
confidence: 93%
“…According to Multiple Resource Theory (MRT) (Wickens 2002), if two tasks require the same modality or cognitive resource, interference will occur so that it may not be possible to be performed in parallel. Therefore, on the one hand, developers and designers might try to reduce the amount of focused visual or auditory attention required from teachers to interact with the technologies, for example, by means of ambient display (Mankoff et al 2003), or ambient soundscape (Butz and Jung 2005). On the other hand, developers and designers might explore alternative modalities for the interaction between teachers and technologies.…”
Section: Design Opportunity 1: Disburdening Teachers' Eyes and Earsmentioning
confidence: 99%