Heuristics to Support the Evaluation of Optimal Experience in Educational Games for Learning Japanese as a Second Language
Fábio Phillip Rocha Marques,
Leonardo Cunha de Miranda
Abstract:The evaluation of Computer-Assisted Language Learning (CALL) tools can be carried out from the perspective of different aspects, and there’s still no proposal from the literature for the evaluation of CALL games from the perspective of an “optimal experience”. Therefore, this paper proposes a set of 32 heuristics for the evaluation of educational games for Japanese Language Learning (JCALL). Furthermore, the heuristics were applied in the evaluation of JCALL L2 (i.e., as a second language) games in order to ve… Show more
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