Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques 2002
DOI: 10.1145/566570.566635
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Hierarchical pattern mapping

Abstract: We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The idea is to progressively cover the surface by texture patches of various sizes and shapes, selected from a single input image. The process starts with large patches. A mapping that minimizes the texture fitting error with already textured neighbouring patches is selected. When this error is above a threshold, the patch is split into s… Show more

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Cited by 67 publications
(19 citation statements)
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“…In this procedure, we use approximate-nearest-neighbor search (ANN) [34] to accelerate the neighborhood matching operation between each intermediate tile and the input example. Note that the other techniques such as TSVQ [2,35], FFT [36,37] and mixture trees [38] can also be employed here. Figure 5 shows some texture synthesis results using our algorithm.…”
Section: Parameters and Optimizationsmentioning
confidence: 99%
“…In this procedure, we use approximate-nearest-neighbor search (ANN) [34] to accelerate the neighborhood matching operation between each intermediate tile and the input example. Note that the other techniques such as TSVQ [2,35], FFT [36,37] and mixture trees [38] can also be employed here. Figure 5 shows some texture synthesis results using our algorithm.…”
Section: Parameters and Optimizationsmentioning
confidence: 99%
“…There is a growing interest in the synthesis and relighting of 3D surface textures [9][10][11][12][13][14][15][16][17][18][19][20][21][22][23] . Most surface texture synthesis methods are direct extensions of pixel-based 12 ,21,24 or patch-based algorithms 14 ,22 .…”
Section: Intrductionmentioning
confidence: 99%
“…However, sometimes patch-based algorithms introduce local artifacts in the regions of overlap between neighboring patches. These visible artifacts can be reduced by adaptively varying the patch size 14,13 or explicitly repair bad pixels in the overlap region 5,7,13 .…”
Section: Our Approachmentioning
confidence: 99%
“…This problem has been studied heavily, see for instance [Floater 1997;Soler et al 2002;Levy et al 2002;Gorla et al 2002]. Irregular topologies introduce complex problems, to find a parametrization without too much distortion requires much care.…”
Section: Related Workmentioning
confidence: 99%