2008
DOI: 10.1145/1324287.1324295
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Hierarchical video patching with optimal server bandwidth

Abstract: Video patching is a way for transporting true video-on-demand, that is, instantaneous without any delay, from a video server to several clients. Instead of sending a unique stream to each newly arriving client, clients share as many multicast transmissions as possible, and are serviced only those parts of the video that they have missed.We present a novel video patching scheme using hierarchies of patches. Our scheme minimizes the bandwidth needed by the video server, and may result in the fact that clients re… Show more

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Cited by 17 publications
(14 citation statements)
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“…Patching methods allow receivers to immediately join an existing multicast session, while the missed portions are transmitted via temporary unicast connections [21,18,7]. It requires that the receiver receives video from both unicast and multicast sessions concurrently and buffers the video from the multicast session [21].…”
Section: Reasons Behind Choosing Lte As An Example Networkmentioning
confidence: 99%
See 3 more Smart Citations
“…Patching methods allow receivers to immediately join an existing multicast session, while the missed portions are transmitted via temporary unicast connections [21,18,7]. It requires that the receiver receives video from both unicast and multicast sessions concurrently and buffers the video from the multicast session [21].…”
Section: Reasons Behind Choosing Lte As An Example Networkmentioning
confidence: 99%
“…It requires that the receiver receives video from both unicast and multicast sessions concurrently and buffers the video from the multicast session [21]. Since, the receiver can start playback of the video immediately from the unicast session, it does not cause any additional start-up delay.…”
Section: Reasons Behind Choosing Lte As An Example Networkmentioning
confidence: 99%
See 2 more Smart Citations
“…The result is a true-VoD transmission scheme we call Hierarchical Patching [16], which provably uses the minimum server bandwidth. Additionally, its batched version provably uses less bandwidth than any fixed-start broadcasting scheme with equal waiting time.…”
Section: Related Workmentioning
confidence: 99%