Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology 2012
DOI: 10.1145/2380116.2380156
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High-performance pen + touch modality interactions

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Cited by 44 publications
(12 citation statements)
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“…Interaction Techniques. Guiard's work has widely influenced the design of pen and touch and multi-touch interfaces [3,16,22,35,37,44,47,49]. Hinckley et al's pen+touch approach builds on Guiard, using contextual NPH gestures to define frames of reference for actions of the pen in the PH [22].…”
Section: Guiard-abiding Interactionmentioning
confidence: 99%
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“…Interaction Techniques. Guiard's work has widely influenced the design of pen and touch and multi-touch interfaces [3,16,22,35,37,44,47,49]. Hinckley et al's pen+touch approach builds on Guiard, using contextual NPH gestures to define frames of reference for actions of the pen in the PH [22].…”
Section: Guiard-abiding Interactionmentioning
confidence: 99%
“…Xia et al use Guiard-abiding interaction to integrate element selection with action on digital whiteboards [49]. Others use edge-constrained regions, where NPH gestures specify the operations performed by the pen in the PH [16,35,37]. Wagner et al showed how to take advantage of how users grip tablet devices to support Guiard-abiding bimanual interaction when the NPH holds the device [44].…”
Section: Guiard-abiding Interactionmentioning
confidence: 99%
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“…The term digital games was introduced in academic research in the 1980s, and has since evolved into the concept of eSports , which refers to competitive video games played and watched at a high level (Hamilton et al, 2012). eSports are typically organized into leagues, tournaments, and teams that are supported by various commercial organizations.…”
Section: Introductionmentioning
confidence: 99%