2019
DOI: 10.1007/978-3-030-11015-4_36
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High Quality Facial Surface and Texture Synthesis via Generative Adversarial Networks

Abstract: In the past several decades, many attempts have been made to model synthetic realistic geometric data. The goal of such models is to generate plausible 3D geometries and textures. Perhaps the best known of its kind is the linear 3D morphable model (3DMM) for faces. Such models can be found at the core of many computer vision applications such as face reconstruction, recognition and authentication to name just a few. Generative adversarial networks (GANs) have shown great promise in imitating high dimensional d… Show more

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Cited by 45 publications
(44 citation statements)
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“…For example, Richardson et al based their synthesis on parametric modelling of human faces, constructing synthesized models by learning geometric and texture parameters [8,9,10]. Another paper integrates parametric surface modeling with a Generative Adversarial Network synthesizing realistic facial textures to generate synthetic human faces [11]. Although applied deep learning is common in analysis of plant structure, and computational and heuristic graphical modeling techniques exist, few attempts have been suggested to combine them.…”
Section: Introductionmentioning
confidence: 99%
“…For example, Richardson et al based their synthesis on parametric modelling of human faces, constructing synthesized models by learning geometric and texture parameters [8,9,10]. Another paper integrates parametric surface modeling with a Generative Adversarial Network synthesizing realistic facial textures to generate synthetic human faces [11]. Although applied deep learning is common in analysis of plant structure, and computational and heuristic graphical modeling techniques exist, few attempts have been suggested to combine them.…”
Section: Introductionmentioning
confidence: 99%
“…Our mapping was also designed in order to take maximal advantage of the available area in each image. In subsection 5.3 we also show that our improved mapping compared to [Slossberg et al 2018] indeed preserves delicate texture details in our predefined high importance regions. In section 6 we also present a new technique for dealing with partially corrupted data.…”
Section: Discussionmentioning
confidence: 58%
“…The authors of [Slossberg et al 2018] defined tbe mapping between the scan and the plane by using a ray casting technique built into the animation rendering toolbox of Blender [Blender Online Community 2017]. Figure 3 depicts several examples of the resulting mapped facial photometry.…”
Section: Universal Mappingmentioning
confidence: 99%
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