2009
DOI: 10.1109/tvcg.2009.149
|View full text |Cite
|
Sign up to set email alerts
|

High-Quality, Semi-Analytical Volume Rendering for AMR Data

Abstract: Fig. 1. Close-up of an AMR dataset showing a meteorite falling into the sea rendered using our system.Abstract-This paper presents a pipeline for high quality volume rendering of adaptive mesh refinement (AMR) datasets. We introduce a new method allowing high quality visualization of hexahedral cells in this context; this method avoids artifacts like discontinuities in the isosurfaces. To achieve this, we choose the number and placement of sampling points over the cast rays according to the analytical properti… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
12
0
2

Year Published

2010
2010
2016
2016

Publication Types

Select...
4
4

Relationship

0
8

Authors

Journals

citations
Cited by 18 publications
(14 citation statements)
references
References 16 publications
0
12
0
2
Order By: Relevance
“…Alternatively, our approach directly takes geodesic grids as input, performs mesh traversal without constructing full 3D connectivity information, and thus can significantly reduce memory footprint and improve computing efficiency. Similar to Marchesin et al [MdV09], we also develop an analytic solution to compute ray integral within grid cells and generate high-quality rendering of geodesic grid data.…”
Section: Ray-casting Frameworkmentioning
confidence: 99%
See 1 more Smart Citation
“…Alternatively, our approach directly takes geodesic grids as input, performs mesh traversal without constructing full 3D connectivity information, and thus can significantly reduce memory footprint and improve computing efficiency. Similar to Marchesin et al [MdV09], we also develop an analytic solution to compute ray integral within grid cells and generate high-quality rendering of geodesic grid data.…”
Section: Ray-casting Frameworkmentioning
confidence: 99%
“…We can split a ray within a frustum by the ray entry point, local minimum point, and the ray exit point, to obtain a set of monotonic intervals. For each interval, we use piecewise linear approximation for integration [MdV09]. In this way we can cover the entire interval of scalar value and capture all small structures.…”
Section: Sampling and Integrationmentioning
confidence: 99%
“…Although these methods can be used to reduce sampling points, it is difficult for them to exactly grasp the variable variation and thus avoid rendering artifacts. To overcome the problem, Marchesin and Verdière (2009) proposed a GPU-based cell-projection volume rendering algorithm with adaptive sampling, and their sampling method can effectively grasp all monotony intervals of the rendered variable. To deal with TB-scale time-varying data output in large-scale scientific simulations, it is indispensable to develop parallel rendering algorithms in distributed-memory environments (Ma et al 1994).…”
Section: Related Workmentioning
confidence: 99%
“…To compute the relative position t where the maximum specular value is reached, we can use the derivative of the cubic form, which is a quadratic form, and solve the corresponding equation of second degree. Note that a similar technique has been used in [9] in order to find out the maximal shading value of an analytical form. Then, we can check whether the solution t is in [0, 1] or not, and compute the value of the corresponding specular term on t .…”
Section: Specular Termmentioning
confidence: 99%