22nd Annual IEEE Symposium on Logic in Computer Science (LICS 2007) 2007
DOI: 10.1109/lics.2007.23
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Higher-Order Matching, Games and Automata

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Cited by 5 publications
(8 citation statements)
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References 16 publications
(46 reference statements)
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“…A position in a play of G(D(z), C(x)) is a pair n θ where n ∈ N and θ is a look-up table (similar to a closure) defined as follows [11]. Definition 13.…”
Section: Definition 12mentioning
confidence: 99%
“…A position in a play of G(D(z), C(x)) is a pair n θ where n ∈ N and θ is a look-up table (similar to a closure) defined as follows [11]. Definition 13.…”
Section: Definition 12mentioning
confidence: 99%
“…As we saw with the monster type in Example 1, fifth-order terms may (essentially) contain infinitely many different variables. In [14], we overcame the first problem but not the second: relative to a fixed finite alphabet, the set of solutions over that alphabet to a matching problem is tree automata recognizable. The proof relies on a similar technology to that used here (a game-theoretic characterisation of matching).…”
Section: Definition 8 a Matching Problem In Simply Typed Lambda Calcmentioning
confidence: 99%
“…The question is how to capture jumping within a tree automaton. This we do using variable assumptions as in [14]: Ong calls them "variable profiles" in his setting. …”
Section: Fig 1 An Interpolation Treementioning
confidence: 99%
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“…Besides the use of games to understand β-reduction, we also emphasize how tree automata can recognize terms of simply typed lambda calculus as developed in [1,[3][4][5][6]. References 1.…”
mentioning
confidence: 99%