Proceedings of the Australasian Computer Science Week Multiconference 2019
DOI: 10.1145/3290688.3290752
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HIIT The Road

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Cited by 28 publications
(12 citation statements)
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“…exercising decreases as the intensity of the exercise increases (Peng et al, 2011;Foster et al, 2015). Therefore, many people lose motivation when doing HIIT (Haller et al, 2019). These concerns are supported by a recent study which found that following a HIIT intervention with overweight and obese adults, only 40% adhered to the program 12 months later (Roy et al, 2018).…”
Section: Introductionmentioning
confidence: 97%
See 1 more Smart Citation
“…exercising decreases as the intensity of the exercise increases (Peng et al, 2011;Foster et al, 2015). Therefore, many people lose motivation when doing HIIT (Haller et al, 2019). These concerns are supported by a recent study which found that following a HIIT intervention with overweight and obese adults, only 40% adhered to the program 12 months later (Roy et al, 2018).…”
Section: Introductionmentioning
confidence: 97%
“…Exergames, if designed properly with regards to effectiveness and attractiveness (Sinclair et al, 2009), appear to be a suitable and appealing tool to facilitate this kind of training due to their playful, immersive, and motivating nature (Oh and Yang, 2010;Farrow et al, 2019). So far, only few studies have investigated exergames in the context of cHIIT (de Bruin et al, 2019;Farrow et al, 2019;Haller et al, 2019;Keesing et al, 2019) and none in fHIIT. This is possibly because few exergames feature both (1) an effective training concept that is comparable to cHIIT, and (2) an attractive game design to sustain players' motivation (Martin-Niedecken et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…A recent study suggests that purposefully integrating observation and surveillance based on text phrases shown in games can improve players' performance, experience, and motivation (Kao, 2021 ). NPC Spectators have also been employed in VR cycling games, where Haller et al ( 2019 ) have found that having NPC spectators cheer and clap for the player could improve player performance and maintain high intrinsic motivation. Although incorporating the effect of NPC spectators has been gaining attention, it is still seldom studied, and its impact has not been evaluated in other types of exergames (e.g., gesture-based).…”
Section: Related Workmentioning
confidence: 99%
“…With the arrival of virtual reality (VR), which relies on body motions, there has been an emphasis on developing games that use physical movements as a way to make exercising fun and are tailored for different age groups (Xu et al, 2021a , b , 2022 ). Recently, Haller et al ( 2019 ) have employed spectators NPCs in a VR cycling game to explore whether having NPC spectators next to the cycling route to cheer and clap for the player could improve the player's performance and maintain intrinsic motivation. Their results showed that the virtual crowd feedback increased players' performance (cycling speed) and heart rate during the game.…”
Section: Introductionmentioning
confidence: 99%
“…Research suggested that employing a HIIT protocol could significantly increase the energy expenditure and heart rate when compared to a non-HIIT version [1]. Moreover, stationary cycling-based VR exergames that employed HIIT have been found to let players achieve the required intensity for HIIT [2,10,14]. Applying HIIT to VR exergame could also potentially mitigate the typical VR HMD-related issues such as VR sickness [33], sweat and wearer discomfort [26].…”
Section: Related Workmentioning
confidence: 99%