“…In many ways, the immersive interactive interfaces are not conceptually novel, and have their roots in the history of computing, with work done by Engelbart and Lehtman (1988; Information Systems, Networking, Personal Computers, User Interfaces, The Mouse), Sutherland (1968; First head‐mounted stereoscopic display for VR/AR), Krueger (1977; computer‐generated immersive and responsive environments), and others who contributed to the development of simulated environments, interaction methods, and refinement of presentation and interaction technologies (Bown et al, 2017; Vertucci et al, 2023). Contemporary implementations build on the principles established in this earlier work, improving its capabilities, lowering its price, and packaging in a more attractive and user‐acceptable way, thus addressing some of the factors identified by Hess and Mutterlein (2017).…”