Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization 2008
DOI: 10.1145/1394281.1394284
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HMD calibration and its effects on distance judgments

Abstract: Most head-mounted displays (HMDs) suffer from substantial optical distortion, and vendor-supplied specifications for field-of-view often are at variance with reality. Such displays do not present perspective-related visual cues in a geometrically correct manner, which has the potential to affect applications of HMDs which depend on precise spatial perception. This paper provides empirical evidence for the degree to which these resulting distortions affect one type of spatial judgment in virtual environments. W… Show more

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Cited by 37 publications
(38 citation statements)
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“…We recommend consulting their strategy for correcting and calibrating an HMD. Kuhl et al (2009) reported that the presence or absence of pincushion correction (at the levels they tested) had no effect on judgments of distance. However, our informal observations regarding the perception of slanted surfaces with and without correction suggest that there might be couraged to scan a scene.…”
Section: P Smentioning
confidence: 88%
See 1 more Smart Citation
“…We recommend consulting their strategy for correcting and calibrating an HMD. Kuhl et al (2009) reported that the presence or absence of pincushion correction (at the levels they tested) had no effect on judgments of distance. However, our informal observations regarding the perception of slanted surfaces with and without correction suggest that there might be couraged to scan a scene.…”
Section: P Smentioning
confidence: 88%
“…A participant sat in a comfortable chair while looking at displays that were either corrected using an HLSL shader or presented uncorrected. Our correction constant was .3 (see Kuhl et al, 2009, for an explanation of this parameter).…”
Section: Apparatusmentioning
confidence: 99%
“…It would seem that the first person view of one's own body is powerful enough to counteract the visuo-tactile conflict during asynchronous stimulation. It should be mentioned though that even calibrated HMDs are not free of geometric distortions (Kuhl et al 2009) which could have some influence on the estimation of the relative position of the virtual with respect to the real hand. However, it has also been found that such egocentric distance judgments improve when the participant is represented by an avatar (Mohler et al 2010).…”
Section: Proprioceptive Driftmentioning
confidence: 99%
“…In comparison, action-based judgments of egocentric distance in virtual environments are commonly only 50 %-85 % of the modeled distance (i.e., the distance intended by the designer of the virtual environment; Bodenheimer et al, 2007;Gooch & Willemsen, 2002;Kelly, Beall, & Loomis, 2004;Knapp & Loomis, 2004;Kuhl, Thompson, & Creem-Regehr, 2009;Messing & Durgin, 2005;Steinicke et al, 2009;Thompson et al, 2004;Waller & Richardson, 2008;Willemsen, Colton, Creem-Regehr, & Thompson, 2009;Willemsen, Gooch, Thompson, & CreemRegehr, 2008;Witmer & Sadowski, 1998;Ziemer, Plumert, Cremer, & Kearney, 2009).…”
mentioning
confidence: 99%