2020
DOI: 10.22266/ijies2020.0831.19
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HOGO: Hide Objects Game Optimization

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Cited by 45 publications
(49 citation statements)
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“…These objective functions are categorized into three different groups including unimodal [47], multimodal [38], and fixed-dimension multimodal functions [41]. In order to analyze the ability of the MLO to solve these objective functions, the results obtained from the simulation of the proposed optimizer are compared with the results of the other eight existing optimization algorithms including GA [29], PSO [35], TLBO [44], GWO [47], GOA [45], EPO [41], SGO [18], and HOGO [19].…”
Section: Simulation Study and Discussionmentioning
confidence: 99%
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“…These objective functions are categorized into three different groups including unimodal [47], multimodal [38], and fixed-dimension multimodal functions [41]. In order to analyze the ability of the MLO to solve these objective functions, the results obtained from the simulation of the proposed optimizer are compared with the results of the other eight existing optimization algorithms including GA [29], PSO [35], TLBO [44], GWO [47], GOA [45], EPO [41], SGO [18], and HOGO [19].…”
Section: Simulation Study and Discussionmentioning
confidence: 99%
“…Optimization algorithms are one of the most widely used methods in solving optimization problems. Optimization algorithms that are designed based on various phenomena and laws of nature by random search in the problem-solving space provide a suitable solution close to the global solution of the problem [19].…”
Section: Problem Definitionmentioning
confidence: 99%
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“…Game-based optimization algorithms are developed based on simulating the behavior of players and referees in various individual and group games. The behavior of the players and the referee in finding the hidden object in the hide object game is applied in the design of the Hide Objects Game Optimization (HOGO) [24]. HOGO offers more suitable quasi-optimal solutions than similar optimization algorithms, but in solving some optimization problems, quasi-optimal solutions need to be provided closer to the global optimal.…”
Section: Introductionmentioning
confidence: 99%
“…The number of population update phases in the FGBO is high, and this leads to a longer implementation time of this algorithm in solving optimization problems. Simulation of the game rules and the behavior of players in the hidden-object finding game was used in the design of Hide Objects Game Optimization (HOGO) [19].…”
Section: Introductionmentioning
confidence: 99%