2018
DOI: 10.3998/fc.13761232.0042.206
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Hogwarts House Merchandise, Liminal Play, and Fan Identities

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Cited by 6 publications
(3 citation statements)
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“…This is especially visible given the emphasis on forming allegiances to one of the four Hogwarts houses: Gryffindor, Slytherin, Hufflepuff, or Ravenclaw. Wearing house merchandise "announces a sense of membership in those Hogwarts Houses and associates fans with their attributes" (Godwin 2018). When on-site in the Wizarding World locations, Harry Potter fans can take this material identification further, choosing their own wands, which they can use to create "spells" at sites around the land via RFID technology.…”
Section: Fan Costuming and Contested Corporate/corporeal Controlmentioning
confidence: 99%
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“…This is especially visible given the emphasis on forming allegiances to one of the four Hogwarts houses: Gryffindor, Slytherin, Hufflepuff, or Ravenclaw. Wearing house merchandise "announces a sense of membership in those Hogwarts Houses and associates fans with their attributes" (Godwin 2018). When on-site in the Wizarding World locations, Harry Potter fans can take this material identification further, choosing their own wands, which they can use to create "spells" at sites around the land via RFID technology.…”
Section: Fan Costuming and Contested Corporate/corporeal Controlmentioning
confidence: 99%
“…When on-site in the Wizarding World locations, Harry Potter fans can take this material identification further, choosing their own wands, which they can use to create "spells" at sites around the land via RFID technology. Fannish play is encouraged by such technology; the "interactive wands are not framed as games or competitions to score points or to complete quests, but instead as material parts of the story world, " while clothing offers "playful engagement and immersion without forcing fans into predetermined narratives, framing devices, or roles" (Godwin 2018).…”
Section: Fan Costuming and Contested Corporate/corporeal Controlmentioning
confidence: 99%
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