2020
DOI: 10.1016/j.apmr.2019.10.182
|View full text |Cite
|
Sign up to set email alerts
|

Home-based Upper Extremity Stroke Therapy Using a Multiuser Virtual Reality Environment: A Randomized Trial

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

2
56
0
3

Year Published

2020
2020
2024
2024

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 50 publications
(61 citation statements)
references
References 28 publications
2
56
0
3
Order By: Relevance
“…At the same time, considering motor skill learning, larger doses (longer therapeutic time or high frequency of repetition) of practice are expected to result in greater effectiveness of practice. A previous study with similar exercise intensity to the present study reported that four-weeks of home-based upper extremity gaming therapy improved upper limb function in patients with chronic stroke [46].…”
Section: Discussionsupporting
confidence: 77%
“…At the same time, considering motor skill learning, larger doses (longer therapeutic time or high frequency of repetition) of practice are expected to result in greater effectiveness of practice. A previous study with similar exercise intensity to the present study reported that four-weeks of home-based upper extremity gaming therapy improved upper limb function in patients with chronic stroke [46].…”
Section: Discussionsupporting
confidence: 77%
“…Surrogate measures of perseverance were reported for all quantitative (Adherence [28, 30, 31, 33, 35-38, 40, 43, 45-51, 53, 57, 58, 60, 64, 66-68], Dropouts [28, 31, 34, 36-38, 43, 44, 46, 49-51, 57, 58, 60, 62, 67, 68]) and mixedmethods studies (Adherence [29,32,41,42,55,56,61,63], Dropouts [41,61,63]). Factors perceived to influence perseverance were measured in 27 quantitative studies (Usability [50], Satisfaction [35,36,38,43,68], Motivation [34,40,44,45,50,51,64], UL Outcomes [28, 31, 33-38, 40, 43-51, 53, 57, 58, 60, 62, 64, 66-68]) and six mixed methods studies (Usability [56], UL Outcomes [29,41,42,55,56,63]).…”
Section: Characteristics Of Studiesmentioning
confidence: 99%
“…Adherence with the prescribed dose was ≤ 50% in five studies [30,36,53,58,61], 51% to 74% in nine studies [38,40,47,48,50,51,56,57,68], 75% to 100% in 13 studies [28, 31-33, 37, 43, 45, 46, 55, 60, 63, 64, 66], ≥ 101% in six studies [29,35,41,42,49,67], and unreported in nine studies [10,34,39,44,52,54,59,62,65]. As duration of trials and frequency of sessions increased, adherence decreased (71% of four week trials [33,35,37,42,64] vs. 50% of 12 week trials had ≥ 75% adherence [41,43]; 71% of training 3-5 days/week trials [29,32,33,35,37,42,46,49,55,63,…”
Section: Characteristics Of Interventionsmentioning
confidence: 99%
“…Triandafilou and colleagues developed a 3 D, networked multi-user VR environment for home therapy after stroke where physically remote users are able to interact via avatars whose movements are controlled by the kinematics of the user, retrieved from Kinect cameras located in the home. 36,37 Their recent clinical trial indicated that stroke survivors were able to adhere to the rehabilitation treatment and that arm displacement during a session was a reasonable metric to track progress over the game. Challenges remain in the complexity of interacting within such systems.…”
Section: Sarsmentioning
confidence: 99%