2021
DOI: 10.1136/bmjopen-2021-050545
|View full text |Cite
|
Sign up to set email alerts
|

Home-based virtual reality for chronic pain: protocol for an NIH-supported randomised-controlled trial

Abstract: IntroductionChronic pain is highly prevalent and associated with a large burden of illness; there is a pressing need for safe, home-based, non-pharmacological, interventions. Virtual reality (VR) is a digital therapeutic known to be effective for acute pain, but its role in chronic pain is not yet fully elucidated. Here we present a protocol for the National Institute of Health (NIH) Back Pain Consortium (BACPAC) VR trial that evaluates the effectiveness of three forms of VR for patients with chronic lower bac… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
21
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4
3

Relationship

0
7

Authors

Journals

citations
Cited by 30 publications
(21 citation statements)
references
References 48 publications
0
21
0
Order By: Relevance
“…These results add to the emerging RCT evidence base for the potential utility of VR as a tool to deliver psychological interventions in a physical rehabilitation context. 4,12,23–25,61 This is the first such demonstration of a fully automated system.…”
Section: Discussionmentioning
confidence: 96%
See 1 more Smart Citation
“…These results add to the emerging RCT evidence base for the potential utility of VR as a tool to deliver psychological interventions in a physical rehabilitation context. 4,12,23–25,61 This is the first such demonstration of a fully automated system.…”
Section: Discussionmentioning
confidence: 96%
“…Although there are many reports of VR for analgesia 30,49,56 and sedation, 54 there are few examples of attempted use in chronic pain. 34 Notable exceptions include randomized controlled trials of skills-based interventions with a focus on emotional self-regulation 4,12,24,25 and rehabilitation interventions with a focus on education and increasing movement. 23,61 We designed, developed, and tested a VR intervention for use in adults with chronic pain who have high disability and high fear of movement and reinjury.…”
Section: Introductionmentioning
confidence: 99%
“…In our study, healthcare workers will access the VR training directly in their homes and at times that are most convenient for them. Data collected by this study will offer helpful insights on the efficacy and acceptability of VR-based training, which represents an interesting new way to offer remote pisco support and which could facilitate treatment adherence compared to face-to-face VR interventions [ 61 63 ]. Importantly, in this study, we will use VR standalone systems, which, compared to other types of immersive systems that are easy to use even at home, such as mobile ones, offer a higher quality experience with more possibilities for interaction.…”
Section: Methodsmentioning
confidence: 99%
“…Healthcare workers may be unable or reluctant to participate in face-to-face sessions to use VR, especially at times of crisis, primarily due to workload and variable schedules [ 60 ]. Importantly, recent standalone VR systems have made this technology feasible for everyday in-home use [ 61 ]. Thanks to this fact, home-based VR programs represent new promising interventions for remote psychological support [ 61 63 ], including relaxation training [ 64 , 65 ].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation