2020
DOI: 10.22219/kinetik.v5i4.1090
|View full text |Cite
|
Sign up to set email alerts
|

Hopscotch Game to Support Stimulus in Children’s Gross Motor Skill using IoT

Abstract: Very movement that has connection to stability and coordination between each body part were accounted as the gross motor skill system. If gross motor skill development were interrupted especially for 3-5 years old, their activities would be negatively affected. Foot-based games such as jumping and stepping can be used to train a child's motor balance. One example of a famous traditional game is hopscotch. Hopscotch is a game that demand high flexibility of foot movement a coordination skills thus proved scient… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
5
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 6 publications
(6 citation statements)
references
References 16 publications
(24 reference statements)
1
5
0
Order By: Relevance
“…Rainbow and Feather Dress Dance were lab notated in part. Figure 5 shows four positions that correspond to the original movements [2,32,33].…”
Section: Recall = T P T P + E N Precision = T P T P + F N mentioning
confidence: 99%
See 1 more Smart Citation
“…Rainbow and Feather Dress Dance were lab notated in part. Figure 5 shows four positions that correspond to the original movements [2,32,33].…”
Section: Recall = T P T P + E N Precision = T P T P + F N mentioning
confidence: 99%
“…Since all students may access educational resources and information at any time and from any location, the IoT is a subcategory of internet technology in this context. In other words, the use of IoT technology intends to boost children's development while also piquing their interest in playing [2].…”
Section: Introductionmentioning
confidence: 99%
“…Various types of hopscotch games can improve children's dynamic balance. As a result, IoT-based Hopscotch game with random path successfully imitates hopscotch gameplay with their additional gameplay features, and player subject performance has improved adaptability performance through each level [18]. To date, no Dakota tools have been implemented with IoT.…”
Section: Research Methodology Figure 1 Research Workflowmentioning
confidence: 99%
“…discusses motor development in children aged 4-6 years using the hopscotch game or commonly called engklek [11]. e) In addition, research conducted by Jati, Riyan Kuncoro, Novian Anggis Suwastika & Rahmat Yasirandi with the title "Hopscotch game to support stimulus in children's gross motor skill using IoT" discusses gross motor stimulation of children using hopscotch games by utilizing IoT technology [12]. The next research using IoT for children's education was conducted by Seiba Shonia, Novian Anggis Suwastika, and Rahmat Yasirandi with the title "Bag Toss Game based on Internet of Education Things (IoET) for the Development of Fine Motor Stimulation in Children 5-6 Years Old" discusses building a system that aims to help stimulate and train children's motor development in aspects of hand-eye coordination [13].…”
Section: Methodsmentioning
confidence: 99%