2019
DOI: 10.1080/0144929x.2019.1673821
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HospiAvontuur: development of a serious game to help young children and their parents during the preparation for an admission at the hospital for elective surgery

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Cited by 10 publications
(7 citation statements)
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References 38 publications
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“…The board game itself is one of the learning media that has game elements (Maryanti et al, 2021;Putri & Yunianta, 2018). Children will be more interested and like learning by using games rather than boring passive learning (Maqsood & Chiasson, 2021;Vrancken et al, 2021). Board games also have an easy-to-play way of playing and an attractive appearance, as evidenced by 94.2% of children saying how to play FRIT is easy to understand and 84.5% of children saying FRIT illustrations are engaging.…”
Section: Discussionmentioning
confidence: 99%
“…The board game itself is one of the learning media that has game elements (Maryanti et al, 2021;Putri & Yunianta, 2018). Children will be more interested and like learning by using games rather than boring passive learning (Maqsood & Chiasson, 2021;Vrancken et al, 2021). Board games also have an easy-to-play way of playing and an attractive appearance, as evidenced by 94.2% of children saying how to play FRIT is easy to understand and 84.5% of children saying FRIT illustrations are engaging.…”
Section: Discussionmentioning
confidence: 99%
“…This nonpharmacological approach can enhance social and communication skills, help project fears, feelings and emotions and foster cooperation with health professionals during medical procedures (Lestari et al, 2017). Some recent studies in this context have focused on game-based learning, or 'serious games', that include game mechanics aimed at helping children and parents cope with the preparation for a surgical intervention (Vrancken et al, 2021). Other researchers have conducted systematic reviews to investigate the clinical application of virtual reality to reduce anxiety in paediatric and burn patients (Ang et al, 2021) or during dentistry (Cunningham et al, 2021).…”
Section: Game-based Interventions (Via Gamification or Virtual Reality)mentioning
confidence: 99%
“…Some recent studies in this context have focused on game‐based learning, or ‘serious games’, that include game mechanics aimed at helping children and parents cope with the preparation for a surgical intervention (Vrancken et al, 2021 ). Other researchers have conducted systematic reviews to investigate the clinical application of virtual reality to reduce anxiety in paediatric and burn patients (Ang et al, 2021 ) or during dentistry (Cunningham et al, 2021 ).…”
Section: Introductionmentioning
confidence: 99%
“…We identified two case studies from the USA [52,53] and one game development study from Belgium [54]. Libaw et al described the use of AR as a distraction technique during the induction of general anesthesia in a case study of three children (mean age=8.7).…”
Section: Immersive Technology and Preoperative Anxiety In Childrenmentioning
confidence: 99%