Proceedings of the 7th International Conference on Movement and Computing 2020
DOI: 10.1145/3401956.3404234
|View full text |Cite
|
Sign up to set email alerts
|

How a Hyper-actor directs Avatars in Virtual Shadow Theater

Abstract: After an overview of the use of digital shadows in computing science research projects with cultural and social impacts and a focus on recent researches and insights on virtual theaters, this paper introduces a research mixing the manipulation of shadow avatars and the building of a virtual theater setup inspired by traditional shadow theater (or "castelet" in french) in a mixed reality environment. It describes the virtual 3D setup, the nature of the shadow avatars and the issues of directing believable inter… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
4
1

Relationship

4
1

Authors

Journals

citations
Cited by 7 publications
(7 citation statements)
references
References 20 publications
0
7
0
Order By: Relevance
“…These developments have led to the creation of ready-to-use avatar libraries with AKN_Regie, and a method for equipping any avatar importable into UE and making it controllable with AKN_Regie. The third version of AKN_Regie incorporated the development of a specific animation player, the Salient-Idle Player, which enables fine control of avatars without using real-time motion capture, but by arranging pre-recorded animations with an approach combining theater and video games [16]. It is worth noting that developing these functionalities in AR3_Regie parent blueprint requires a confirmed level of programming with Blueprint visual language.…”
Section: Advanced Featuresmentioning
confidence: 99%
See 2 more Smart Citations
“…These developments have led to the creation of ready-to-use avatar libraries with AKN_Regie, and a method for equipping any avatar importable into UE and making it controllable with AKN_Regie. The third version of AKN_Regie incorporated the development of a specific animation player, the Salient-Idle Player, which enables fine control of avatars without using real-time motion capture, but by arranging pre-recorded animations with an approach combining theater and video games [16]. It is worth noting that developing these functionalities in AR3_Regie parent blueprint requires a confirmed level of programming with Blueprint visual language.…”
Section: Advanced Featuresmentioning
confidence: 99%
“…In summer of 2018 a second version of the plugin was released with a detailed documentation of the programming architecture on one side, and user step-by-step tutorials on the other side. Available on [16] the documentation is addressed to the theatrical students and theatre-makers who want to integrate the system in their work and for those who are willing to improve it within Blueprint environment. The documentation and the second version were successfully tested between the 2018 and 2019 within the staging of Patrick and Venus, written and directed by Anastasiia Ternova where she invited two theatre-makers without programming skills to take a total responsibility for the digital part of the performance and they achieved a satisfying autonomy using the motion capture device and AKN_Regie [39] (figure 11).…”
Section: Akn_regie Foundationmentioning
confidence: 99%
See 1 more Smart Citation
“…Figure 5 shows part of the blueprint programming that alternates Salient and Idle animations. [19] provides a more detailed description of this programming. Implemented under the name of Salient-Idle Player (SIP), the functionality enabled the construction of 50 minutes of continuous stage play for 5 characters, creating the illusion of their autonomy from the audience's point of view.…”
Section: Programming Perspectivementioning
confidence: 99%
“…The shadow avatar has no autonomy, it is inhabited by the mocaptor in the first presence effect circle (arrow 3 in Figure 10). All the animations are then processed with SIP (see section 4) to form a score that the narrator triggers cue by cue during the performance [19].…”
Section: Inhabiting An Avatar With Empathymentioning
confidence: 99%