2019
DOI: 10.1609/aiide.v15i1.5252
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How Actors Can Animate Game Characters: Integrating Performance Theory in the Emotion Model of a Game Character

Abstract: Despite the development of sophisticated emotion models, game character facial animation is still often completed with laborious hand-controlled key framing, only marginally assisted by automation. Behavior trees and animation state machines are used mostly to manage animation transitions of physical business, like walking or lifting objects. Attempts at automated facial animation rely on discrete facial iconic emotion poses, thus resulting in mechanical “acting”. The techniques of acting instructor and theori… Show more

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