“…Looking more closely at our themes to address RQ1 in relation to eudaimonic expectations, only a single theme could be interpreted as directly related to having eudaimonic experiences—the theme of “personal meaning” understood as complex affective responses (see Daneels et al, 2021). However, there are several other themes identifying expectations about game elements that potentially influence or facilitate eudaimonic game reactions (and are thus more indirectly related to eudaimonia), including consequential choices (Bowman et al, 2022; Holl & Melzer, 2022), game aesthetics (Possler & Klimmt, 2021; Possler et al, 2021), game narratives (Oliver et al, 2016; Rogers et al, 2017), and users’ relationships with game characters (Oliver et al, 2016) and with human players (Kümpel & Unkel, 2017; Rogers et al, 2017). The findings, including broader categories and specific themes, examples of each theme, and frequency counts (as % total frequency, sample-wide), are shown in Table 1, with the themes associated with eudaimonia marked in the table…”