2017
DOI: 10.3983/twc.2017.01047
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How digital remix and fan culture helped the Lego comeback

Abstract: The LEGO Movie, the highest-grossing animation film of 2014, surprised and impressed children, adults, and critics worldwide. The film's transfranchisal approach and its clever merchandising helped the Lego Group become the world's biggest toymaker in the following year. In order to provide context for understanding the Lego comeback, we first address the corporate history of the Lego Group and how its product range has developed over the years. Next, we take a closer look at adult fans of Lego (AFOL), in part… Show more

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Cited by 4 publications
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“…Fandom and fan culture have been widely studied as important concepts and phenomenon in research of pop culture and film studies (e.g., Barbas, 2001;Buckley, 2009;Einwächter & Simon, 2017;Harrington, Bielby, & Bardo, 2011;Orgeron, 2009;Soukup, 2006). Different from the general movie audiences, fans of movies and film franchises attend cinemas more frequently (López-Sintas & García-Álvarez, 2006), are "in the know" and knowledgeable about contents and subjects (Beaty, 2016), seek pleasure or a promise of future pleasure from film productions (Beaty, 2016), are regarded as content experts and having positive impact on the methods of productions (Liang & Shen, 2016), and can be counted upon as reliable customers (Einwächter & Simon, 2017). In similar fashion, fans of stars excessively admire and worship the stars and their personality, desire to know more about them, actively participate in starrelated cultural products and activities (Barbas, 2001), and are motivated to consume the media products (Soukup, 2006).…”
Section: Fan-based Community Relationsmentioning
confidence: 99%
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“…Fandom and fan culture have been widely studied as important concepts and phenomenon in research of pop culture and film studies (e.g., Barbas, 2001;Buckley, 2009;Einwächter & Simon, 2017;Harrington, Bielby, & Bardo, 2011;Orgeron, 2009;Soukup, 2006). Different from the general movie audiences, fans of movies and film franchises attend cinemas more frequently (López-Sintas & García-Álvarez, 2006), are "in the know" and knowledgeable about contents and subjects (Beaty, 2016), seek pleasure or a promise of future pleasure from film productions (Beaty, 2016), are regarded as content experts and having positive impact on the methods of productions (Liang & Shen, 2016), and can be counted upon as reliable customers (Einwächter & Simon, 2017). In similar fashion, fans of stars excessively admire and worship the stars and their personality, desire to know more about them, actively participate in starrelated cultural products and activities (Barbas, 2001), and are motivated to consume the media products (Soukup, 2006).…”
Section: Fan-based Community Relationsmentioning
confidence: 99%
“…The success of Fast & Furious movies in China may have made Hollywood studios realize that good relations with the Chinese fans' communities could boost box-office performance. Fandom and fan culture have been widely studied as important concepts and phenomenon in research of pop culture and film studies (e.g., Barbas, 2001;Buckley, 2009;Einwächter & Simon, 2017;Harrington, Bielby, & Bardo, 2011;Orgeron, 2009;Soukup, 2006). Different from the general movie audiences, fans of movies and film franchises attend cinemas more frequently (López-Sintas & García-Álvarez, 2006), are "in the know" and knowledgeable about contents and subjects (Beaty, 2016), seek pleasure or a promise of future pleasure from film productions (Beaty, 2016), are regarded as content experts and having positive impact on the methods of productions (Liang & Shen, 2016), and can be counted upon as reliable customers (Einwächter & Simon, 2017).…”
Section: Fan-based Community Relationsmentioning
confidence: 99%