2021
DOI: 10.1080/13683500.2021.1896487
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How do museums foster loyalty in tech-savvy visitors? The role of social media and digital experience

Abstract: The recent debate about the digitalization of museums and new technologies has become increasingly important among tourism scholars. Digital innovation and virtual environments, such as social media platforms, might significantly foster the competitive advantage of museums and their ability to attract new visitors. Particularly in times of crisis, prospective tourists appreciate the addition of a "digital flavor" to exhibitions and art galleries. Improved experiences, increased loyalty, and overall higher sati… Show more

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Cited by 70 publications
(38 citation statements)
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References 81 publications
(102 reference statements)
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“…Marketing communication creates an exposed past of museum management [51,52]. The evaluation of the effectiveness of marketing communication is done based on the comparison of results achieved within the objectives, set in the marketing plan [53].…”
Section: Theoretical Backroundmentioning
confidence: 99%
“…Marketing communication creates an exposed past of museum management [51,52]. The evaluation of the effectiveness of marketing communication is done based on the comparison of results achieved within the objectives, set in the marketing plan [53].…”
Section: Theoretical Backroundmentioning
confidence: 99%
“…Second, Harman’s one-factor test was performed, showing that the variance explained by the single factor was less than 50% (31.65%). Finally, a CFA was conducted to compare the proposed model with a “one-factor model,” which is a model loading all items onto a common method factor (Podsakoff et al , 2003; Zollo et al , 2021a). The comparison produced a significant change in chi-square as required – the χ 2 difference test with one degree of freedom was greater than 3.84, which is the threshold value associated with p = 0.05, thus suggesting a better fit for the data of our proposed model in respect to the one-factor model (Podsakoff et al , 2003; Zollo et al , 2021b).…”
Section: Resultsmentioning
confidence: 99%
“…Consumers' experience deriving from gamification could in fact increase their purchase intention (Hofacker et al, 2016). Such occurrence, anyway, may happen only whether the game included in the advertising is capable of triggering positive emotions in consumers, which in turn may become experiences that consumers wish to replicate (Zollo et al, 2021b). Thus, while developing a gamified advertising, marketers should focus on including characteristics capable to increase game interestingness and enjoyableness (Rodrigues et al, 2016).…”
Section: Discussion and Managerial Implicationsmentioning
confidence: 99%