“…and K.B.) independently grouped the studies based on methodological paradigm employed, resulting in 100% agreement for the following groupings: Cyberball ( k = 7; Westermann, Kesting, & Lincoln, 2012 ; Kesting, Bredenpohl, Klenke, Westermann, & Lincoln, 2013 ; Kaltsi, Bucci, & Morrison, 2018 ; Lincoln, Sundag, Schlier, & Karow, 2018 ; Sundag, Ascone, & Lincoln, 2018 ; Butler, Berry, Ellett, & Bucci, 2019 ; Hepper, Wildschut, Sedikides, Robertson, & Routledge, 2021 ), imagery ( k = 5; Bullock, Newman-Taylor, & Stopa, 2016 ; Bennetts, Stopa, & Newman-Taylor, 2020 ; Sood & Newman-Taylor, 2020 ; Sood, Carnelley, & Newman-Taylor, 2021 ; Newman-Taylor, Sood, Rowe, & Carnelley, 2021 ), attentional focus ( k = 6; Bodner & Mikulincer, 1998 ; Ellett & Chadwick, 2007 ; Prévost et al 2011 ; Kingston & Ellett, 2014 ; Flower, Newman-Taylor, & Stopa, 2015 ; Hutton, Ellett, & Berry, 2017 ), virtual reality ( k = 2; Veling, Counotte, Pot-Kolder, van Os, & van der Gaag, 2016 ; Soflau & David, 2019 ), videos ( k = 2; Lopes & Jaspal, 2015 ; Sellers, Wells, & Morrison, 2018 ), situational recall of a loneliness experience ( k = 1; Gollwitzer et al, 2018 ); manipulated questionnaire with feedback ( k = 1; Lamster, Nittel, Rief, Mehl, & Lincoln, 2017 ); exposure to anxiety pictures ( k = 1; Lincoln, Lange, Burau, Exner, & Moritz, 2010 ), stories ( k = 1; Boden & Berenbaum, 2007 ), cognitive coping strategy task ( k = 1; Martinelli, Cavanagh, & Dudley, 2013 ); exposure to urban environment ( k = 1; Ellett, Freeman, & Garety, 2008 ), goal induction ( k = 1 Marr, Thau, Aquino, & Barclay, 2012 ) and computer game ( k = 1; Lopes & Pinto-Gouveia, 2012 ).…”