2016
DOI: 10.1089/g4h.2015.0044
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How Does Gameplaying Support Values and Psychological Well-Being Among Cancer Survivors?

Abstract: The present study offers a unique perspective by focusing on the intersection of values and gameplay among survivors. The findings suggest that playing recreational computer games and videogames may be congruent with survivors' personal values and may have potential to influence positive health outcomes among survivors. The findings have implications for developing effective values-based interventions for cancer survivors.

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Cited by 9 publications
(8 citation statements)
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References 21 publications
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“…Helpfulness and stimulation (under the higherorder domains of self-transcendence and openness to change, respectively) were the most frequently appearing values. This finding is consistent with prior work showing that survivors value exploring alternate realities, cultivating social connections, and helping others (Francis et al, 2016). It is also in line with research on positive changes among survivors, such as feeling greater empathy toward others and prioritizing their families' needs (Horgan et al, 2011).…”
Section: Discussionsupporting
confidence: 91%
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“…Helpfulness and stimulation (under the higherorder domains of self-transcendence and openness to change, respectively) were the most frequently appearing values. This finding is consistent with prior work showing that survivors value exploring alternate realities, cultivating social connections, and helping others (Francis et al, 2016). It is also in line with research on positive changes among survivors, such as feeling greater empathy toward others and prioritizing their families' needs (Horgan et al, 2011).…”
Section: Discussionsupporting
confidence: 91%
“…Initial qualitative evidence from a small sample of survivors indicates that playing games affirms values, particularly for cultivating social connections, helping others, and experiencing alternate realities (Francis et al, 2016). This study builds on those findings, examining responses among a large sample of gameplaying cancer survivors.…”
mentioning
confidence: 88%
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“…Simple puzzle games mitigated flashbacks of past trauma (James et al, 2015), and even violent video games led to mood repair and reduction of depression and hostile emotions by presenting opportunities for players to exert control over their environment and act in goaldirected ways (Ferguson & Rueda, 2010). Benefits in health outcomes have also been found (Primack et al, 2012), including gaming influencing psychological well-being among cancer survivors (Francis, Comello, & Marshall, 2016). Clearly, games can offer a range of benefits, but few studies have explored how and why individuals engage in gaming during difficult life situations.…”
Section: Gaming In Difficult Life Situationsmentioning
confidence: 99%
“…Social media is a well‐established mechanism for AYAs to collect diagnosis‐related information 5 . AYA survivors of cancer cite the importance of recreational video game use in both creating/maintaining social connection and distraction from reality 6 . Digital technologies have long been utilized for psychosocial intervention delivery, especially for skill development or education about a diagnosis 7–12 .…”
Section: Introductionmentioning
confidence: 99%