2017
DOI: 10.2139/ssrn.2961548
|View full text |Cite
|
Sign up to set email alerts
|

How Freemium Gets Consumers to Pay a Premium: The Role of Loss-Aversion

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2017
2017
2023
2023

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 7 publications
(3 citation statements)
references
References 1 publication
0
3
0
Order By: Relevance
“…Some players may not proceed to purchase items or features sold in the game. However, the results showed that players tend to be willing to pay more in the game because they do not puas with the free version, because it turns out that the value they get is lower than expected (Mishra et al, 2018). This means that players can choose to feel more satisfaction or not from a freemium game.…”
Section: Introductionmentioning
confidence: 91%
“…Some players may not proceed to purchase items or features sold in the game. However, the results showed that players tend to be willing to pay more in the game because they do not puas with the free version, because it turns out that the value they get is lower than expected (Mishra et al, 2018). This means that players can choose to feel more satisfaction or not from a freemium game.…”
Section: Introductionmentioning
confidence: 91%
“…Mäntymäki, Islam, and Benbasat (2020) find that the enjoyment and cost related to the premium subscription predict the intention to upgrade to premium, while retention in the premium subscription is driven by ubiquitous and convenient accessibility of the service and features that enable users to discover new content. Streaming services may also decrease the utility of the free version (e.g., restricting the number of features) to incentivize users to adopt the profitable paid channel (Wlömert and Papies 2016), as users may become dissatisfied with the free version's value (Mishra et al 2018). In line with this argument, Hamari, Hanner, and Koivisto (2020) propose the “demand through inconvenience” hypothesis, which claims that high enjoyment of the free version decreases the intention to switch to the premium version.…”
Section: Conceptual Frameworkmentioning
confidence: 99%
“…a version with limited functionality of the premium version. After installing the app, the customers can assess their satisfaction and consider the costs of installing the premium version (Mishra et al, 2018). This suggests the importance of pricing as a topic even for apps that are released for free.…”
Section: Investigating the Effects Of Pricing On Consumer Reviewsmentioning
confidence: 99%