2022
DOI: 10.3389/fpsyt.2022.1011620
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How immersive virtual reality can become a key tool to advance research and psychotherapy of eating and weight disorders

Abstract: Immersive virtual reality technology (VR) still waits for its wide dissemination in research and psychotherapy of eating and weight disorders. Given the comparably high efforts in producing a VR setup, we outline that the technology’s breakthrough needs tailored exploitation of specific features of VR and user-centered design of setups. In this paper, we introduce VR hardware and review the specific properties of immersive VR versus real-world setups providing examples how they improved existing setups. We the… Show more

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Cited by 6 publications
(5 citation statements)
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“…The second major clinical application field for immersive DTx is psychotherapy. XR technology is a first-class tool to design behavioral interventions, particularly for exposure therapy, exposure with response prevention, and cognitive-behavioral therapy (Grochowska et al, 2019), notably in contexts of Post-Traumatic Stress Disorders (PTSD) (Rothbaum and Schwartz, 2002;Kothgassner et al, 2019;Eshuis et al, 2021), eating disorders' body disturbance (Ferrer-García and Gutiérrez-Maldonado, 2012;Riva et al, 2021;Behrens et al, 2022), phobias and social anxiety (Schoneveld et al, 2018;Boeldt et al, 2019;Wechsler et al, 2019). It can help the therapist understand the fictive situation, and assess patient behavior, addressing significant shortcomings of existing therapies (Boeldt et al, 2019).…”
Section: Users and Applicationsmentioning
confidence: 99%
See 1 more Smart Citation
“…The second major clinical application field for immersive DTx is psychotherapy. XR technology is a first-class tool to design behavioral interventions, particularly for exposure therapy, exposure with response prevention, and cognitive-behavioral therapy (Grochowska et al, 2019), notably in contexts of Post-Traumatic Stress Disorders (PTSD) (Rothbaum and Schwartz, 2002;Kothgassner et al, 2019;Eshuis et al, 2021), eating disorders' body disturbance (Ferrer-García and Gutiérrez-Maldonado, 2012;Riva et al, 2021;Behrens et al, 2022), phobias and social anxiety (Schoneveld et al, 2018;Boeldt et al, 2019;Wechsler et al, 2019). It can help the therapist understand the fictive situation, and assess patient behavior, addressing significant shortcomings of existing therapies (Boeldt et al, 2019).…”
Section: Users and Applicationsmentioning
confidence: 99%
“…In immersive interfaces, the experimental metaphor and SoP converge, resulting in a more potent symbolic and enactive experience. Metaphor design holds particular significance in XR interfaces developed for clinical psychotherapy, particularly in the context of exposure therapies for PSTD, eating disorders (Boeldt et al, 2019;Eshuis et al, 2021;Behrens et al, 2022), or social immersive training (Liu et al, 2017;Sahin et al, 2018).…”
Section: Symbolic Enactmentmentioning
confidence: 99%
“…Existing interventions for fear of weight gain and body image, however, aim to improve patient’s perception and cognitions about their current body rather than the expected healthy, normal weight body [15, 16]. Virtual reality (VR) provides the unique opportunity to expose patients to a healthy body while at the same time counteracting avoidance through its multisensory, immersive nature [17].…”
Section: Introductionmentioning
confidence: 99%
“…As VR tools for psychotherapy have progressed, there have been calls to link clinical considerations with technical implementation from the outset, including the choice of hardware and specific software characteristics [17, 18]. Studies using VR for therapeutic applications in eating disorders have recently increased (for reviews, see [19, 20]), but existing setups for virtual body exposure are either technically rough but accessible (e.g., [21, 22]) or complex and bound to the developing laboratory (e.g., [23, 24]).…”
Section: Introductionmentioning
confidence: 99%
“…In psychiatry, VR has been mainly used to treat patients with specific phobia or posttraumatic stress disorder (PTSD) ( 4 8 ). Recently, VR has been widely used to treat various other mental disorders ( 9 11 ). However, since VR can cause cyber sickness, caution is needed to use VR for therapeutic intervention ( 12 ).…”
Section: Introductionmentioning
confidence: 99%