2013
DOI: 10.1016/j.ijhcs.2013.07.003
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How level of realism influences anxiety in virtual reality environments for a job interview

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Cited by 85 publications
(56 citation statements)
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“…These serious games are not used only for treatment of diseases, but also for physical, mental, and social well-being treatments. These include obesity (Scarle et al 2011;Navarro et al 2017), phobias (Botella et al 2011;Kwon et al 2013), diabetes (Fuchslocher et al 2011;Nauta and Spil 2011), autism (Hourcade et al 2012;de Urturi et al 2011;Hulusic and Pistoljevic 2012) and many others. A complete literature survey on serious games for health can be found in work by Wattanasoontorn et al (2013), that also classifies them by game purpose, functionality, stage of disease and by player's wellness and analyses each game based on different functionalities.…”
Section: Related Workmentioning
confidence: 99%
“…These serious games are not used only for treatment of diseases, but also for physical, mental, and social well-being treatments. These include obesity (Scarle et al 2011;Navarro et al 2017), phobias (Botella et al 2011;Kwon et al 2013), diabetes (Fuchslocher et al 2011;Nauta and Spil 2011), autism (Hourcade et al 2012;de Urturi et al 2011;Hulusic and Pistoljevic 2012) and many others. A complete literature survey on serious games for health can be found in work by Wattanasoontorn et al (2013), that also classifies them by game purpose, functionality, stage of disease and by player's wellness and analyses each game based on different functionalities.…”
Section: Related Workmentioning
confidence: 99%
“…These serious games are not used only for treatment of diseases, but also for physical, mental, and social well-being treatments. These include obesity [24], [25], phobias [26], [27], diabetes [28], [29], autism [30], [31], [32] and many others. A complete literature survey on serious games for health can be found in work by Wattanasoontorn et al [33], that also classifies them by game purpose, functionality, stage of disease and by player's wellness and analyzes each game based on different functionalities.…”
Section: Related Workmentioning
confidence: 99%
“…Research in the medical field demonstrates that the presence created in VR environments can be used for treating a host of psychological ailments 21,22,23 . In addition, Kwon et al concludes that VR environments with low degrees of graphical realism can reproduce anxiety levels in users for a job interview 24 .…”
Section: Immersion and Presence In Virtual Environmentsmentioning
confidence: 99%