2009
DOI: 10.1145/1498698.1537597
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How much geometry it takes to reconstruct a 2-manifold in R 3

Abstract: Known algorithms for reconstructing a 2-manifold from a point sample in R 3 are naturally based on decisions/predicates that take the geometry of the point sample into account. Facing the always present problem of round-off errors that easily compromise the exactness of those predicate decisions, an exact and robust implementation of these algorithms is far from being trivial and typically requires the employment of advanced datatypes for exact arithmetic as provided by libraries like CORE, LEDA or GMP. In thi… Show more

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Cited by 6 publications
(2 citation statements)
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“…A faster computation is enabled via Ball‐pivoting [BMR*99], where the surface is reconstructed by growing a seed by adding additional triangles. Local tangent‐plane projection [Boi84], while handling local topological inconsistencies between tangent planes to correctly approximate the DT, is a popular acceleration that inspired others [GKS00; DFKM08; FR02; AGJ02; Kós01]. Attene et al [AS00] extend the reconstruction to objects with genus > 0.…”
Section: Related Workmentioning
confidence: 99%
“…A faster computation is enabled via Ball‐pivoting [BMR*99], where the surface is reconstructed by growing a seed by adding additional triangles. Local tangent‐plane projection [Boi84], while handling local topological inconsistencies between tangent planes to correctly approximate the DT, is a popular acceleration that inspired others [GKS00; DFKM08; FR02; AGJ02; Kós01]. Attene et al [AS00] extend the reconstruction to objects with genus > 0.…”
Section: Related Workmentioning
confidence: 99%
“…Dumitriu et al [38] used this framework to design a surface reconstruction algorithm with correctness guarantees. Although the algorithm is quite complicated, they have produced an implementation [39]. Amenta and Kil [40] employed similar techniques and designed a parallel algorithm operating on the GPU.…”
Section: Related Workmentioning
confidence: 99%