2017
DOI: 10.1117/12.2263334
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How much is enough? the human factors of field of view in head-mounted displays

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Cited by 2 publications
(3 citation statements)
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“…While these helmets have the same requirements regarding the field of view, they do not have similar visors. [4] [5] These studies, therefore, cannot be used in the development of motorcycle helmets, more specifically, the verification of the requirements regarding the field of view of a motorcycle helmet. Although, these studies can be used as a reference to methodology.…”
Section: Objective and Subjective Evaluation Of Motorcycle Helmet Vis...mentioning
confidence: 99%
“…While these helmets have the same requirements regarding the field of view, they do not have similar visors. [4] [5] These studies, therefore, cannot be used in the development of motorcycle helmets, more specifically, the verification of the requirements regarding the field of view of a motorcycle helmet. Although, these studies can be used as a reference to methodology.…”
Section: Objective and Subjective Evaluation Of Motorcycle Helmet Vis...mentioning
confidence: 99%
“…AoE optimal (AoE max ) sama dengan 45° juga didukung oleh penelitian-penelitian di bidang virtual dan augmented reality tentang kemampuan alat untuk meniru cara melihat manusia (Melzer, 2017;Ramadan et al, 2017). Sebagai contoh, Melzer (2017) menulis bahwa pemahaman tentang ruang akan lebih banyak didapat oleh manusia bila AoE lebih besar daripada 45°.…”
Section: Pembahasanunclassified
“…Kenyataan ini menarik karena FOV vertikal tersebut pada dasarnya identik dengan AoE max = 45° yang dilaporkan dalam tulisan ini. Jadi bisa dilihat tentang adanya relevansi antara pengaruh AoE terhadap preferensi dengan pengaruh FOV vertikal terhadap kemudahan gerak manusia dalam ruang AoE optimal (AoE max) sama dengan 45.87° juga didukung oleh penelitian-penelitian dan pengembangan di bidang virtual dan augmented reality tentang kemampuan alat untuk meniru cara melihat manusia (Melzer, 2017;Ramadan et al, 2017). Sebagai contoh, Melzer (2017) menyatakan bahwa sudut padang vertikal yang optimal untuk virtual reality adalah 40°, hal ini terlihat relevan dengan AoE max = 45.87° yang dilaporkan dalam tulisan ini.…”
Section: Pembahasanunclassified