2021
DOI: 10.1089/cyber.2019.0762
|View full text |Cite
|
Sign up to set email alerts
|

How to Be Aggressive from Virtual to Reality? Revisiting the Violent Video Games Exposure-Aggression Association and the Mediating Mechanisms

Abstract: Few studies have simultaneously examined the underlying mechanisms of the link between violent video games exposure (VVGE) and aggression (as proposed by different theories) to examine how they explain the relationship between the concepts as independent-dependent variables. This study used a multi-informant design to examine the relationship between VVGE and the functions (proactive and reactive) of aggressive behaviors by comparing three mediating mechanisms: anger, moral disengagement, and cognitive impulsi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2022
2022
2025
2025

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 10 publications
(1 citation statement)
references
References 55 publications
0
1
0
Order By: Relevance
“…They found that prosocial game exposure was associated with higher self-reported social satisfaction, more peer support, more prosocial behaviors, and higher well-being, while violent game exposure was associated with more school bullying, lower social satisfaction, and lower prosociality. Other studies that used a similar operational definition found that violent game exposure was linked to more self-reported (adults) or mother-reported (children and adolescents) daily aggressive behaviors (Lee et al, 2021;Teng et al, 2019) via normative beliefs about aggression (Shao & Wang, 2019), anger (Zhao et al, 2021), and hostility (Yao et al, 2019); prosocial video game exposure was positively associated with more prosocial behaviors (Shoshani et al, 2022) through increased empathy (Harrington, 2016).…”
Section: Individual Differences Studiesmentioning
confidence: 99%
“…They found that prosocial game exposure was associated with higher self-reported social satisfaction, more peer support, more prosocial behaviors, and higher well-being, while violent game exposure was associated with more school bullying, lower social satisfaction, and lower prosociality. Other studies that used a similar operational definition found that violent game exposure was linked to more self-reported (adults) or mother-reported (children and adolescents) daily aggressive behaviors (Lee et al, 2021;Teng et al, 2019) via normative beliefs about aggression (Shao & Wang, 2019), anger (Zhao et al, 2021), and hostility (Yao et al, 2019); prosocial video game exposure was positively associated with more prosocial behaviors (Shoshani et al, 2022) through increased empathy (Harrington, 2016).…”
Section: Individual Differences Studiesmentioning
confidence: 99%