2015
DOI: 10.3389/fnsys.2014.00243
|View full text |Cite
|
Sign up to set email alerts
|

How to build better memory training games

Abstract: Can we create engaging training programs that improve working memory (WM) skills? While there are numerous procedures that attempt to do so, there is a great deal of controversy regarding their efficacy. Nonetheless, recent meta-analytic evidence shows consistent improvements across studies on lab-based tasks generalizing beyond the specific training effects (Au et al., 2014; Karbach and Verhaeghen, 2014), however, there is little research into how WM training aids participants in their daily life. Here we pro… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
63
0
4

Year Published

2016
2016
2022
2022

Publication Types

Select...
4
3
1

Relationship

2
6

Authors

Journals

citations
Cited by 77 publications
(67 citation statements)
references
References 96 publications
(122 reference statements)
0
63
0
4
Order By: Relevance
“…To further explore the degree to which cognitive improvement is possible with brain-training games, the next step is to examine how to maximize their efficacy, such as called for by Deveau et al (2014) and by Boot et al (2011). Future studies should attempt a value-added approach (Mayer 2014), taking existing brain-training games and altering them to include elements that should theoretically enhance their efficacy, then comparing them to the original games.…”
Section: Future Directionsmentioning
confidence: 99%
“…To further explore the degree to which cognitive improvement is possible with brain-training games, the next step is to examine how to maximize their efficacy, such as called for by Deveau et al (2014) and by Boot et al (2011). Future studies should attempt a value-added approach (Mayer 2014), taking existing brain-training games and altering them to include elements that should theoretically enhance their efficacy, then comparing them to the original games.…”
Section: Future Directionsmentioning
confidence: 99%
“…We hypothesize that interventions including the six aforementioned factors will enhance training effects well beyond current limits. According to CALLA, a large variety of tasks could potentially encourage aging adults to favor long-term adaptability over short-term efficiency, including music, art, and new language lessons [Antoniou, Gunasekera, & Wong, 2013;Bugos et al, 2007;Noice et al, 2014;Park et al, 2014], and perhaps certain types of video games [Anguera et al, 2013;Boot, Champion, Daniel, & Charness, 2013;Deveau, Jaeggi, Zordan, Phung, & Seitz, 2015], as long as they include the six factors.…”
Section: Improving Cognitive Function In Aging Adults Via Broad Learningmentioning
confidence: 99%
“…Cognitive abilities themselves are a double-edged sword [e.g., some situations benefit from cognitive control, while others do not; Amer et al, 2016;Thompson-Schill et al, 2009]. Perhaps instead of using isolated tasks to train specific abilities in specific contexts, cognitive training interventions could engage basic cognitive abilities in multiple contexts across different domains (i.e., broad learning) to improve training outcomes [Deveau et al, 2015]. When the learner knows what is relevant and irrelevant for a given task and has practice engaging with relevant information and inhibiting irrelevant information in a variety of situations, many basic cognitive abilities may naturally increase on a given cognitive measurement (e.g., flanker task, N-back task).…”
Section: Improving Cognitive Function In Aging Adults Via Broad Learningmentioning
confidence: 99%
See 1 more Smart Citation
“…In our previous work, we suggested that training paradigms that incorporate attention and reinforcement, multisensory facilitation, multistimulus training, and other game-design elements can maximize training benefits by reinforcing on-task engagement (Deveau et al 2015). Applying this engaged learning approach to WM training, especially the N-back training paradigm, might potentially foster larger training gains and transfer benefits.…”
mentioning
confidence: 99%