2017
DOI: 10.2139/ssrn.3042181
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How to Gamify a Mobile Learning Application A Modularization Approach

Abstract: Countless possibilities of usage make it more and more difficult to engage and motivate users in a regular use of mobile learning applications. However, users must be convinced to complete and explore every given option within the application. Considering this, gamification seems to be a promising approach to engage and motivate users. Gamification refers to the use of game-like elements in a non-entertainment-based context. Regarding previous research, most game design elements are randomly selected and combi… Show more

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Cited by 4 publications
(1 citation statement)
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“…In line with this, future research should conduct analyses to determine whether different element combination patterns exist for different gamification contexts. This should be further aligned to a more detailed analysis of element relationships, which will help us to better understand how we can induce certain outcomes and configurations (Schöbel et al, 2017), and also how we codify design knowledge related to those successful gamification patterns. This should enable design science researchers to accumulate gamification-related design knowledge (Hevner et al, 2004).…”
Section: Contributions and Research Agendamentioning
confidence: 99%
“…In line with this, future research should conduct analyses to determine whether different element combination patterns exist for different gamification contexts. This should be further aligned to a more detailed analysis of element relationships, which will help us to better understand how we can induce certain outcomes and configurations (Schöbel et al, 2017), and also how we codify design knowledge related to those successful gamification patterns. This should enable design science researchers to accumulate gamification-related design knowledge (Hevner et al, 2004).…”
Section: Contributions and Research Agendamentioning
confidence: 99%