Search citation statements
Paper Sections
Citation Types
Year Published
Publication Types
Relationship
Authors
Journals
BACKGROUND Serious games have attracted substantial attention in recent years due to their potential to stimulate and to engage players in education, healthcare and training. Player engagement is an essential factor in the effectiveness of serious games. The impact of serious game mechanisms (such as narrative, reward, interaction, feedback and challenge) on player engagement needs to be comprehensively reviewed. Identifying key factors that facilitate or hinder player engagement helps designers create more engaging and immersive gaming experiences. OBJECTIVE This study intends to conduct a comprehensive review of empirical studies concerning engagement within the realm of serious games. Our primary objective is to assess thoroughly the effectiveness of various game design factors in enhancing player engagement, focusing on three distinct dimensions: game mechanics, game incentives, and game connections. Furthermore, we aim to provide a concise overview of the methodologies and tools employed for evaluating engagement in the experiments conducted. METHODS We conducted a search on the Web of Science Core Collection online database for meticulously crafted academic papers published from June 2013 to June 2023, concentrating on the nexus of player engagement and game design. Our search encompassed research keywords like "serious games," "experience," and "engagement," among others, which yielded a substantial repository of 4,228 relevant articles. Following a meticulous screening process, we pinpointed a cohort of 68 quantitative studies that conformed to our review criteria. These articles underwent categorization using the PRISMA (Preferred Reporting Item for Systematic Reviews and Meta-Analysis) method. RESULTS Game design elements were categorized into game mechanics (31%), game incentives (38%), and game connections (31%). The measures employed encompassed standardized scales (22%), non-standardized scales (34%), mixed scales (6%), and multidimensional scales (38%). Notably, the predominant focus of research was directed towards narrative, virtual rewards, cooperation, and competition as the most frequently examined game elements. Within this paper, we conduct an in-depth examination and explication of the relationship between these elements and participant engagement within meta-analysis section. CONCLUSIONS Results consistently affirm the positive influence of game narrative on engagement. Badges reign supreme in Problem-Based Learning (PBL) systems, outperforming rankings and points. However, PBL systems display initial success but grapple with sustaining long-term motivation, partially due to the "novelty" effect. Cooperation strongly correlates with elevated player engagement. The review underscores the absence of standardized engagement measurement methods in serious games research, often relying on observational data and custom scales. The conclusion of this paper can help designers to create more engaging and context-relevant serious game content.
BACKGROUND Serious games have attracted substantial attention in recent years due to their potential to stimulate and to engage players in education, healthcare and training. Player engagement is an essential factor in the effectiveness of serious games. The impact of serious game mechanisms (such as narrative, reward, interaction, feedback and challenge) on player engagement needs to be comprehensively reviewed. Identifying key factors that facilitate or hinder player engagement helps designers create more engaging and immersive gaming experiences. OBJECTIVE This study intends to conduct a comprehensive review of empirical studies concerning engagement within the realm of serious games. Our primary objective is to assess thoroughly the effectiveness of various game design factors in enhancing player engagement, focusing on three distinct dimensions: game mechanics, game incentives, and game connections. Furthermore, we aim to provide a concise overview of the methodologies and tools employed for evaluating engagement in the experiments conducted. METHODS We conducted a search on the Web of Science Core Collection online database for meticulously crafted academic papers published from June 2013 to June 2023, concentrating on the nexus of player engagement and game design. Our search encompassed research keywords like "serious games," "experience," and "engagement," among others, which yielded a substantial repository of 4,228 relevant articles. Following a meticulous screening process, we pinpointed a cohort of 68 quantitative studies that conformed to our review criteria. These articles underwent categorization using the PRISMA (Preferred Reporting Item for Systematic Reviews and Meta-Analysis) method. RESULTS Game design elements were categorized into game mechanics (31%), game incentives (38%), and game connections (31%). The measures employed encompassed standardized scales (22%), non-standardized scales (34%), mixed scales (6%), and multidimensional scales (38%). Notably, the predominant focus of research was directed towards narrative, virtual rewards, cooperation, and competition as the most frequently examined game elements. Within this paper, we conduct an in-depth examination and explication of the relationship between these elements and participant engagement within meta-analysis section. CONCLUSIONS Results consistently affirm the positive influence of game narrative on engagement. Badges reign supreme in Problem-Based Learning (PBL) systems, outperforming rankings and points. However, PBL systems display initial success but grapple with sustaining long-term motivation, partially due to the "novelty" effect. Cooperation strongly correlates with elevated player engagement. The review underscores the absence of standardized engagement measurement methods in serious games research, often relying on observational data and custom scales. The conclusion of this paper can help designers to create more engaging and context-relevant serious game content.
The role of AI in education is not doubtful. This chapter critically explores the potential benefits, challenges, and implication of integrating AI game activities in educational settings. It underlines how Al algorithms are vital in promoting critical thinking, problem solving skills, and knowledge retention among learners. Moreover, this chapter also discusses the utilization of simulation, virtual reality, and interactive narrative in Al- driven gaming activities to amplify active engagement and foster a deeper understanding of complex concepts. Additionally, the chapter explores how Al games have the capacity to enhance collaborative leaning, foster social interaction, and facilitate the growth of essential skills needed in the of 21st- century. The chapter addresses the crucial topics of ethics concerns, safeguarding data privacy, and promoting inclusivity. Furthermore, it underscores the potential of AI game activities in addressing the evolving requirements of learners in the digital age and equipping them for a technology-driven future.
<p>Este estudio evalúa el impacto de la simulación de negocios y la Inteligencia Artificial (IA) en el desarrollo de habilidades de liderazgo en estudiantes de posgrado de la Universidad Virtual CNCI. Se midieron las dimensiones de liderazgo y narcisismo antes y después de la intervención del agente experto asistido por IA. Los resultados muestran avances en confianza y autoconfianza, sin embargo, áreas como la búsqueda de reconocimiento y el foco de atención centrado en sí mismos no mostraron mejoras significativas. La investigación destaca la importancia de integrar la IA en programas formativos, subrayando su potencial para moderar comportamientos indeseables y fortalecer capacidades existentes. Se concluye que es crucial complementar estas herramientas con experiencias prácticas para desarrollar nuevas capacidades de liderazgo.<br /><br /></p>
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.