ACM Symposium on Applied Perception 2019 2019
DOI: 10.1145/3343036.3343131
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How Video Game Locomotion Methods Affect Navigation in Virtual Environments

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Cited by 30 publications
(15 citation statements)
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“…But even this difference is mitigated by the lack of significant correlation between video game hours and spatial ability measures in the current data set (but see section 2.3 for a summary of evidence for such an association). Given the fundamentally spatial nature of virtual environments and the spatial demands of locomotion interfaces for VR [5,9,28,29,32], the similarity between HMD owners and non-owners on spatial measures is good news for researchers who hope that their research involving participants from one population (e.g., HMD non-owners) will generalize to the other population (e.g., HMD owners).…”
Section: Discussionmentioning
confidence: 99%
“…But even this difference is mitigated by the lack of significant correlation between video game hours and spatial ability measures in the current data set (but see section 2.3 for a summary of evidence for such an association). Given the fundamentally spatial nature of virtual environments and the spatial demands of locomotion interfaces for VR [5,9,28,29,32], the similarity between HMD owners and non-owners on spatial measures is good news for researchers who hope that their research involving participants from one population (e.g., HMD non-owners) will generalize to the other population (e.g., HMD owners).…”
Section: Discussionmentioning
confidence: 99%
“…In all cases, teleporting leads to partial or complete discordance between movement through the VE and selfmotion cues normally associated with walking, and this discordance can cause disorientation [10]. A growing body of evidence indicates that removal of self-motion cues normally associated with walking negatively affects performance on spatial cognitive tasks [5,6,10,23,25,29,32,34]. The current project explores the spatial cognitive consequences of interface discordance when teleporting and specifically focuses on whether such consequences characterize both small-and large-scale movement, and whether environmental cues mitigate the consequences of teleporting.…”
Section: Introductionmentioning
confidence: 99%
“…But even this difference is mitigated by the lack of significant correlation between video game hours and spatial ability measures in the current data set (but see section 2.3 for a summary of evidence for such an association). Given the fundamentally spatial nature of virtual environments and the spatial demands of locomotion interfaces for VR [5,9,28,29,32], the similarity between HMD owners and non-owners on spatial measures is good news for researchers who hope that their research involving participants from one population (e.g., HMD non-owners) will generalize to the other population (e.g., HMD owners).…”
Section: Discussionmentioning
confidence: 99%