2019
DOI: 10.3724/sp.j.1042.2019.00453
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How violent video games affect prosocial outcomes: A meta-analysis

Abstract: Video games do indeed influence children and adolescents' aggression, prosocial behavior, and academic performance: A clearer reading of Ferguson. Perspectives on Psychological Science, 10(5), 671-673. Brockmyer, J. F. (2015). Playing violent video games and desensitization to violence. Child and Adolescent Psychiatric Clinics of North America, 24(1), 65-77. Buckley, K. E., & Anderson, C. A. (2006). A theoretical model of the effects and consequences of playing video games. In P. Vorderer & J. Bryant (Eds.), P… Show more

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Cited by 3 publications
(5 citation statements)
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“…Supporting our hypothesis, we found that the participants who had more violent video game experiences reported less prosociality, which was consistent with previous results (Anderson et al, 2010;Funk et al, 2004;Greitemeyer & Mügge, 2014;Shao et al, 2019). Our findings further confirmed the violent video game desensitization model proposed by Carnagey et al (2007).…”
Section: Violent Video Game Experiences and Prosocial Behaviorsupporting
confidence: 92%
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“…Supporting our hypothesis, we found that the participants who had more violent video game experiences reported less prosociality, which was consistent with previous results (Anderson et al, 2010;Funk et al, 2004;Greitemeyer & Mügge, 2014;Shao et al, 2019). Our findings further confirmed the violent video game desensitization model proposed by Carnagey et al (2007).…”
Section: Violent Video Game Experiences and Prosocial Behaviorsupporting
confidence: 92%
“…In addition, studies also provided direct evidence. For example, meta-analysis has found that exposure to violent video games had a negative effect on players' prosocial behavior (Shao et al, 2019). On the contrary, exposure to prosocial video games may activate individuals' accessibility of prosocial thoughts, which in turn promotes prosocial behavior (Greitemeyer & Mügge, 2014).…”
Section: Violent Video Games Experiences and Prosocial Behaviormentioning
confidence: 99%
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“…Since then, a number of studies have explored the potentially negative effects of VVGs (Allen, Anderson, & Bushman, ; Anderson & Bushman, ) on individuals’ behaviors. Many have explored the effects VVGs have on aggressive behaviors (e.g., Diaz, Wong, Hodgins, Chiu, & Goghari, ; Shao, Teng, & Liu, ). Most related studies have found that VVGs can increase such behaviors (Gabbiadini & Riva, ; Greitemeyer, ) by increasing hostile attributions, negative affect, and physiological arousal (Calvert et al, ; Greitemeyer, ).…”
Section: Introductionmentioning
confidence: 99%
“…As the online social world continues to expand, some observers have noted an increase of individuals behaving in an unrestrained manner on the Internet (Joinson, 2005). A considerable amount of literature has been published on online violent video games (OVVGs), particularly among adolescents (Lenhart et al, 2008;Shao et al, 2019;Tian et al, 2019). OVVGs refer to online interactive activities based on Internet technology, which includes violence, fighting, and other ways of expression (Anderson & Bushman, 2001).…”
Section: Introductionmentioning
confidence: 99%