IEEE/WIC/ACM International Conference on Web Intelligence 2021
DOI: 10.1145/3498851.3499021
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How Virtual Reality Influenced Emotional Well-being Worldwide During the Covid-19 Pandemics

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Cited by 2 publications
(7 citation statements)
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“…In terms of the source and type of data, the majority of the studies relied on subjective data, as mostly collected by surveying the users who had to self-report their thoughts, feelings, and behaviour. Only six studies utilised objective data for the analysis, where five studies collected users' logs and screen time [43,[46][47][48][49], and one study compared between the subjective and objective records [50].…”
Section: Human Behavior and Emerging Technologiesmentioning
confidence: 99%
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“…In terms of the source and type of data, the majority of the studies relied on subjective data, as mostly collected by surveying the users who had to self-report their thoughts, feelings, and behaviour. Only six studies utilised objective data for the analysis, where five studies collected users' logs and screen time [43,[46][47][48][49], and one study compared between the subjective and objective records [50].…”
Section: Human Behavior and Emerging Technologiesmentioning
confidence: 99%
“…The sample size in the papers which conducted user studies ranged between n = 6 and 415769. The highest number of participants was in a study exploring the impact of virtual reality application on emotional well-being during the COVID-19 pandemic lockdown period with more than 400,000 users distributed in six continents) [47]. The lowest participants' number was in a mobile app evaluation study, where six experts had to evaluate the suitability of a serious-game created by the researchers in [51] for preschool-level children.…”
Section: Human Behavior and Emerging Technologiesmentioning
confidence: 99%
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