2023
DOI: 10.1016/j.jbusres.2022.113378
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How virtual reality shopping experience enhances consumer creativity: The mediating role of perceptual curiosity

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Cited by 31 publications
(10 citation statements)
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“…IMT is a novel media that is utilised in the context of metaverse retail to pique customers' imaginations with sensory information and to communicate product information with bright imagery and interactive hints (De Regt et al, 2021). Thus, according to Kim and Choo (2023), the extension of sensory experiences through such content consumption is anticipated to pique customers' interest and inspire original thought. This affects how customer experience management strategies are configured, allowing for the achievement of improved SA in a metaverse business context.…”
Section: Moderating Role Of Managerial Capabilities On the Relationsh...mentioning
confidence: 99%
See 1 more Smart Citation
“…IMT is a novel media that is utilised in the context of metaverse retail to pique customers' imaginations with sensory information and to communicate product information with bright imagery and interactive hints (De Regt et al, 2021). Thus, according to Kim and Choo (2023), the extension of sensory experiences through such content consumption is anticipated to pique customers' interest and inspire original thought. This affects how customer experience management strategies are configured, allowing for the achievement of improved SA in a metaverse business context.…”
Section: Moderating Role Of Managerial Capabilities On the Relationsh...mentioning
confidence: 99%
“…Similar to this, Schmitt (1999) put out the concepts of sense, feel, think, act and relate in order to present a comprehensive understanding of experience. Kim and Choo (2023) contends that stimuli such as distinctiveness, digital packaging, interaction, immersive environment and brand-based architecture can produce sensory, emotive, cognitive and purchase behaviour experiences. Consequently, the acceptance of MVM has been influenced by a number of significant aspects, including consumer experience, which has led to the rise of experiential marketing in metaverse environment (Buhalis et al ., 2023b).…”
Section: Literature Reviewmentioning
confidence: 99%
“…The current conceptual landscape of this cluster has been dominated by shopping experiences created by smart technology and consumers' intention and motivation to use these technologies in retail settings. The primarily used independent variables are enjoyment (Lee & Chung, 2008; Park et al, 2022), extrinsic and intrinsic value (Dacko, 2017), immersion (Kim & Choo, 2023), perceived usefulness (Goebert & Greenhalgh, 2020; Pantano et al, 2017) and interactivity (Pantano et al, 2017). Academia was mainly interested in constructs such as shopping frequency (Siegrist et al, 2019), patronage behavior (Beck & Crié, 2018), and purchase intention (Kautish et al, 2021; Park et al, 2022) as the dependent variables.…”
Section: Research Themes In Consumers' Responses Toward Smart Technologymentioning
confidence: 99%
“…This suggests that creative thinking from virtual environments can enhance value co‐creation when individuals perceive immersive technology as a flexible tool for more applications. Flexibility is a key element in creativity (Kim & Choo, 2023), and also allows users to create different experiences using immersive technology. Moreover, the link between creativity and personalization highlights the importance of creating personal unique experiences.…”
Section: Conceptual Theoretical Framework Research Model and Literatu...mentioning
confidence: 99%