“…Indeed, the main findings on technology-based interventions, including online and blended, in physical education, found that the use of technology was mainly focused to enhance health or motivational variables, but not curriculum learning outcomes (Killian et al, 2019;Sargent & Calderón, 2021). As Sargent and Casey (2019) reported, some types of digital technology used in physical education classes include iPads, Exergaming (Meckbach et al, 2013), Wii Fit Plus (Almqvist et al, 2016), apps and social media (Casey et al, 2017), video projectors and heart rate monitors (Thomas & Stratton, 2006). Student motivation is a key characteristic in the implementation of digital technology.…”