26th International Conference on Intelligent User Interfaces 2021
DOI: 10.1145/3397481.3450638
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HowDIY: Towards Meta-Design Tools to Support Anyone to 3D Print Anywhere

Abstract: The promise of anyone being able to 3D print anywhere relies on both technological advances and incremental shifts in social organizations to trigger changes in human behavior. While much research has focused on how people learn aspects of predefined printing processes, such as expressively utilizing particular design-software (e.g. CAD) and fabrication-machinery (e.g. 3D Printers), this work explores how anyone may gain an understanding of what can be 3D printed through dynamic-processes in computationally-gu… Show more

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Cited by 8 publications
(2 citation statements)
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“…Alcock et al [1] argue that this makes online repositories like Thingiverse ideal training grounds for novice makers. Numerous studies have explored the practices of these novice makers [3,18,35,43] and tend to find that makers struggle to make any modifications to existing designs because of the limitations of current computer-aided design (CAD) workflows. Unfortunately, the types of designs shared (e.g., 3D meshes) are largely incompatible with the capabilities of these novices.…”
Section: Personalizing Open-source 3d Designsmentioning
confidence: 99%
“…Alcock et al [1] argue that this makes online repositories like Thingiverse ideal training grounds for novice makers. Numerous studies have explored the practices of these novice makers [3,18,35,43] and tend to find that makers struggle to make any modifications to existing designs because of the limitations of current computer-aided design (CAD) workflows. Unfortunately, the types of designs shared (e.g., 3D meshes) are largely incompatible with the capabilities of these novices.…”
Section: Personalizing Open-source 3d Designsmentioning
confidence: 99%
“…While this may already be the case today (e.g., in well-equipped workshops or crafty individuals carrying tools and resources with them), we want to focus on extremely low access times and extremely low effort needed. This progression (i.e., faster [51], more mobile [60,66], easier to learn [11,12]) makes the use of personal fabrication relevant for far more scenarios than now. In the following scenarios, Draupnir is treated and presented as a diegetic prototype: a material-deploying implant in one's finger, naturally controlled by a user, enabling constant use of it and the creation of ephemeral artifacts.…”
Section: A Day In the Life Of A Fabrication-augmented Usermentioning
confidence: 99%