2021
DOI: 10.3389/frvir.2021.713718
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Human-Centered Design Science Research Evaluation for Gamified Augmented Reality

Abstract: As augmented reality (AR) and gamification design artifacts for education proliferate in the mobile and wearable device market, multiple frameworks have been developed to implement AR and gamification. However, there is currently no explicit guidance on designing and conducting a human-centered evaluation activity beyond suggesting possible methods that could be used for evaluation. This study focuses on human-centered design evaluation pattern for gamified AR using Design Science Research Methodology (DSRM) t… Show more

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Cited by 5 publications
(3 citation statements)
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“…Moreover, the potential to apply deep learning in industrial manufacturing can be used to analyse large amounts of data from sensors and actuators, along with a variety of sources to optimize production processes, improve quality control, and predict the need for maintenance [26]. For instance, a deep learning algorithm can analyse data from sensors to predict when equipment is likely to fail, allowing manufacturers to perform maintenance before a breakdown occurs.…”
Section: Related Workmentioning
confidence: 99%
“…Moreover, the potential to apply deep learning in industrial manufacturing can be used to analyse large amounts of data from sensors and actuators, along with a variety of sources to optimize production processes, improve quality control, and predict the need for maintenance [26]. For instance, a deep learning algorithm can analyse data from sensors to predict when equipment is likely to fail, allowing manufacturers to perform maintenance before a breakdown occurs.…”
Section: Related Workmentioning
confidence: 99%
“…Tujuannya untuk mendukung pendidik dan pengembang dalam membangun game AR yang imersif. Pada penelitian tersebut, DSRM terbukti menjadi alat yang tak tergantikan untuk merancang dan mengembangkan sebuah solusi untuk masalah kompleks yang muncul di lingkungan yang rumit seperti bidang pendidikan [8]. Pada penelitian sebelumnya, terdapat pula perancangan aplikasi pembelajaran mobile adaptive learning yang diberi nama Nearby Wisdom App [9].…”
Section: Pendahuluanunclassified
“…This evaluation process is iterative in nature and provide us continuous feedback for further improvements. The above-mentioned questionnaire has been developed using XR user experience parameters i.e., learnability, navigability, visibility, satisfaction, usability, and motivation [80,81]. Learnability considers how easy it is for the end-users to interact within XR environment for the first time to become efficient after repetitions.…”
mentioning
confidence: 99%