2006
DOI: 10.1007/11802167_52
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Human Computer Interaction for the Accelerometer-Based Mobile Game

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Cited by 5 publications
(3 citation statements)
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“…Gesture interactions in VR are facilitated through different input devices such as wearable sensor-based devices, touch-based devices, and computer vision-based devices [13]. The wearable devices include data gloves, inertial sensors and myoelectricity sensors [14], [15]. The touch-based devices comprise touch screens and stylus pens.…”
Section: Gesture Interactions and Recognition In Virtual Realitymentioning
confidence: 99%
“…Gesture interactions in VR are facilitated through different input devices such as wearable sensor-based devices, touch-based devices, and computer vision-based devices [13]. The wearable devices include data gloves, inertial sensors and myoelectricity sensors [14], [15]. The touch-based devices comprise touch screens and stylus pens.…”
Section: Gesture Interactions and Recognition In Virtual Realitymentioning
confidence: 99%
“…Their research shows that compared with voice gestures, laser pointer and the the physical entities based on Shu ID, gestures interact more naturally. In order to improve the handling of games on the mobile device, Baek, J. and others [4] in 2006 proposed the acceleration data by…”
Section: Technical Support -Realizability Of Gesture Andmentioning
confidence: 99%
“…Later this approach was extended to more complex activities of daily living [3], [4]. Other applications are in sports [5], [6], industry [7], [8], sign language recognition [9] and human computer interfaces [10].…”
Section: Introductionmentioning
confidence: 99%