2010
DOI: 10.1073/pnas.0912515107
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Human strategy updating in evolutionary games

Abstract: Evolutionary game dynamics describe not only frequency-dependent genetic evolution, but also cultural evolution in humans. In this context, successful strategies spread by imitation. It has been shown that the details of strategy update rules can have a crucial impact on evolutionary dynamics in theoretical models and, for example, can significantly alter the level of cooperation in social dilemmas. What kind of strategy update rules can describe imitation dynamics in humans? Here, we present a way to measure … Show more

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Cited by 375 publications
(387 citation statements)
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“…The results of such investigations are corroborated by evidence from controlled laboratory studies, which indicate that people attend to the frequencies of their peers' behaviour, as well as to the payoffs associated with it [23][24][25][26][27][28][29] . In addition, there are indications that the extent to which people resort to social information depends on factors like task difficulty, confidence in their own information 30 and environmental variability 31 .…”
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confidence: 77%
“…The results of such investigations are corroborated by evidence from controlled laboratory studies, which indicate that people attend to the frequencies of their peers' behaviour, as well as to the payoffs associated with it [23][24][25][26][27][28][29] . In addition, there are indications that the extent to which people resort to social information depends on factors like task difficulty, confidence in their own information 30 and environmental variability 31 .…”
mentioning
confidence: 77%
“…In contrast, some strategies lead to higher average scores than defection (the most successful strategy was tit for tat, i.e., simply cooperating on the first move and then doing whatever the other player did in the preceding move). These results stimulated a wealth of work that still continues today [8][9][10]. In 1992 Nowak and May [11] introduced the repeated PD game into a simulated population with its individuals bound to lattice sites of a two-dimensional spatial array.…”
Section: R S T P mentioning
confidence: 99%
“…A natural way to shed some light on these partially contradictory results would be to test experimentally the predictions of the different models. Such tests are currently lacking (14), because the few available experimental works only dealwith some exception (15)-with very small networks (16)(17)(18). Interestingly, the only theoretical result (19) that takes into account the behavioral information extracted from experiments predicts that neither homogeneous nor heterogeneous networks would influence the cooperative behavior in the Prisoner's Dilemma (i.e., the observed cooperation level should be the same as if every player interacted with every other player).…”
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confidence: 99%