2014
DOI: 10.3402/uniped.v37.21651
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Hvordan stimulere de flinkeste studentene?

Abstract: Vi har i denne studien skissert hvordan en konkret laeringsaktivitet i form av en faglig konkurranse har bidratt til dybdelaering for en spesifikk gruppe studenter. Effekten er at de har prestert bedre til eksamen enn øvrige studenter. Å rsakene synes å ligge i at en uformell og ufarlig inngangsbillett til faget bidro til at de kom raskt i gang med studiene, samt at man underveis i semesteret ble stimulert av personlige og raske tilbakemeldinger fra faglaerer. Vi finner også at Handelshøyskolen BI gjennom stor… Show more

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Cited by 4 publications
(2 citation statements)
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“…18 (of 21) strongly agree on liking playing Kahoot! 17 strongly agree (17) or agree (3) to it being fun to use Kahoot!. 17 strongly agree and 3 agree to liking playing Kahoot!…”
Section: A Results From the Macedonian Boysmentioning
confidence: 98%
See 1 more Smart Citation
“…18 (of 21) strongly agree on liking playing Kahoot! 17 strongly agree (17) or agree (3) to it being fun to use Kahoot!. 17 strongly agree and 3 agree to liking playing Kahoot!…”
Section: A Results From the Macedonian Boysmentioning
confidence: 98%
“…Investigations from Norway claim that it is only supporting surface learning, and that deep learning cannot be established [17].…”
Section: E Results Summed Upmentioning
confidence: 99%