2014
DOI: 10.1007/s00521-014-1790-y
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Hybrid affective computing—keyboard, mouse and touch screen: from review to experiment

Abstract: Emotions play an important role in human interactions. They can be integrated into the computer system to make human-computer interaction (HCI) more effective. Affective computing is an innovative computational modeling and detecting user's emotions to optimize system responses in HCI. However, there is a trade-off between recognition accuracy and real-time performance in some of the methods such as processing the facial expressions, human voice and body gestures. Other methods lack efficiency and usability in… Show more

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Cited by 22 publications
(11 citation statements)
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“…They are also expensive and are neither easily available nor usable in daily life. In recent studies, NLP and voice recognition have not yielded satisfactory results due to cultural and linguistic differences [10].…”
Section: Literature Reviewmentioning
confidence: 99%
“…They are also expensive and are neither easily available nor usable in daily life. In recent studies, NLP and voice recognition have not yielded satisfactory results due to cultural and linguistic differences [10].…”
Section: Literature Reviewmentioning
confidence: 99%
“…In line with the technologies of big data, affective computing has been examined over the past few years including product design (Ayas 2011; Koutsabasis and Istikopoulou 2013), fashion design (Sokolova and Fernández-Caballero 2015), web design (Koutsabasis and Istikopoulou 2013), media communication (Bergen and Ross 2013;Cao et al 2014), computer game (Yannakakis et al 2014), human computer interaction (Bakhtiyari, Taghavi, and Husain 2015;Park and Zhang 2015), service development (Hensher 2014; Morris and Guerra 2015) and urban landscape design. From the literature, a growing interest in mining multi-disciplinary affective data by both researchers and industry can be seen.…”
Section: Special Issue On Affective Design Using Big Datamentioning
confidence: 99%
“… Explicit: the input data comes from factual data about items or users (e.g., item features, user demographic data and time) or a direct user feedback, such as ratings to items made by users.  Implicit: the input data is based on the behavioral usage such as a user's purchase behavior, browser session location, number of times a user has heard a song or detection of user's feeling about the song [18].…”
Section: Mode Of Acquisitionmentioning
confidence: 99%