2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2008
DOI: 10.1109/haptics.2008.4479937
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Hybrid Control with Multi-Contact Interactions for 6DOF Haptic Foot Platform on a Cable-Driven Locomotion Interface

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Cited by 19 publications
(10 citation statements)
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“…The HapticWalker [17] provides two foot platforms connected to a stationary machine that can simulate many walking environments, such as stairs and rough ground surfaces. Otis et al [10] developed a locomotion interface allowing individuals to walk freely around a virtual environment while still remaining in the confines of the workspace.…”
Section: Foot Hapticsmentioning
confidence: 99%
“…The HapticWalker [17] provides two foot platforms connected to a stationary machine that can simulate many walking environments, such as stairs and rough ground surfaces. Otis et al [10] developed a locomotion interface allowing individuals to walk freely around a virtual environment while still remaining in the confines of the workspace.…”
Section: Foot Hapticsmentioning
confidence: 99%
“…Moreover, case 4 is still not managed. However, it is now known that the direction of the plane described by the two interfering cables can be controlled with a hybrid impedance/admittance approach by combining the developments in [8] and [14]. Currently, when case 4 is detected, the cable tensions are maintained at the T Fig.…”
Section: Mechanical Interferencementioning
confidence: 99%
“…3: 1) the testing simulator (BIST) with the safety manager; 2) the haptic rendering [8]; 3) the 4-DOF washout algorithm such as those suggested in [5,12,20]; 4) the analysis of stability [4]; 5) the cable interference management algorithm with the WrenchClosure Workspace [10]; 6) the Optimal Tension Distribution algorithm; and 7) the cable tension controllers including the motorized reels and the power amplifiers. The Wrench-Closure Workspace (WCW), defined in [2], gives the set of poses of the moving platform for which any external wrench can be balanced by positive tensions in the cables.…”
Section: Control Algorithmmentioning
confidence: 99%
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“…An admittance control architecture for haptic rendering was developed for the CDLI in combination with the Newton Game D ynam ics™ engine as well as H3D [40] and ODE [19] software for collision detection and force com putation [15]. This control scheme, combined with the CDLI simulation were used to generate the forces and torques necessary to deliver the feeling of walking on flat ground.…”
Section: Able-d Riven L Ocom Otion Interfacementioning
confidence: 99%