2022
DOI: 10.48550/arxiv.2201.13360
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Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization

Abstract: 3D scene graphs have recently emerged as a powerful high-level representation of 3D environments. A 3D scene graph describes the environment as a layered graph where nodes represent spatial concepts at multiple levels of abstraction (from low-level geometry to high-level semantics including objects, places, rooms, buildings, etc.) and edges represent relations between concepts. While 3D scene graphs can serve as an advanced "mental model" for robots, how to build such a rich representation in real-time is stil… Show more

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Cited by 9 publications
(10 citation statements)
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“…The concept of 3D scene graphs for representing the structure of an environment in a hierarchical manner was introduced by [44] and [45]. [46] presented a hierarchical loop-closer detection in graphs. First, they compare descriptors in a top-down fashion to find putative loop closures at places, objects, and vision.…”
Section: Graph Matchingmentioning
confidence: 99%
“…The concept of 3D scene graphs for representing the structure of an environment in a hierarchical manner was introduced by [44] and [45]. [46] presented a hierarchical loop-closer detection in graphs. First, they compare descriptors in a top-down fashion to find putative loop closures at places, objects, and vision.…”
Section: Graph Matchingmentioning
confidence: 99%
“…Though promising in terms of scene representation, a major drawback of these models is that they do not tightly couple the estimate of the scene graph with the state estimate of the SLAM framework, to simultaneously optimize them, thus generating a scene graph and a SLAM graph in an independent manner. The very recent work Hydra [26] presents research in the direction of real-time scene graph generation as well as its optimization using loop closure constraints. Our approach is aligned in a similar direction towards real-time scene graphs.…”
Section: Scene Graphsmentioning
confidence: 99%
“…By contrast, other works build object-level maps using pre-collected 3D models [11], or basic shapes such as points [1], cuboids [4], ellipsoids [2], cylinders [7], a set of semantic keypoints [12], or a combination of 2D shapes [13]. Some efforts also account for ambiguity in data association [1], and the usage of semantic information in identifying moving objects [14], generating hierarchical descriptors for loop closure [15], and minimizing odometry drifts to assist long-range navigation [16]. However, these approaches do not define a measurement model that maps from state space to object classification confidence space, which is still an open and challenging problem [9].…”
Section: A Metric-semantic Mappingmentioning
confidence: 99%