2014
DOI: 10.1080/18626033.2014.968412
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Hyper-realism and loose-reality: the limitations of digital realism and alternative principles in landscape design visualization

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Cited by 29 publications
(17 citation statements)
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References 22 publications
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“…The best angle is sought and the most flattering light applied. The result are realistic or hyper-realistic images that represent an idealised version of how the final object will be [5]. They don't take into account the user's experience in relation to that object.…”
Section: Digital Renderingsmentioning
confidence: 99%
“…The best angle is sought and the most flattering light applied. The result are realistic or hyper-realistic images that represent an idealised version of how the final object will be [5]. They don't take into account the user's experience in relation to that object.…”
Section: Digital Renderingsmentioning
confidence: 99%
“…Simulacra and the concept of hyper-reality have gained increasing attention with the rise of modern 3D modelling techniques that give unprecedented levels of visual detail and a sense of realism (Kullmann, 2014). However, the socio-political status of imagery is equally important.…”
Section: Simulacra and Simulationmentioning
confidence: 99%
“…Where entry eligibility is opened to multiple professional disciplines, design competition results potentially illuminate disciplinary alignments and interactions over time. To be certain, while the graphic spectacle associated with some high profile competitions has been criticized for superficializing design (Kullmann 2015b), the majority of competitions analysed here are for routine project procurement and deal in the same graphic Hyper-realism that is now pervasive throughout the design disciplines (Kullmann 2014).…”
Section: Study 1: Design Competition Prizesmentioning
confidence: 99%