International Conference on the Foundations of Digital Games 2020
DOI: 10.1145/3402942.3409783
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“I Don't See Color”: Characterizing Players’ Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame

Abstract: Videogames and learning/training applications that address racial discrimination have risen in popularity recently, coinciding with the rapid development of the field of serious (or impact) games [1, 2]. While there has been much focus on understanding the efficacy of these systems as interventions to reduce racial bias, there has been less attention paid to how individuals' prior physical-world racial attitudes influence their experiences of such games about racial issues. Toward addressing this gap, the stud… Show more

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Cited by 4 publications
(2 citation statements)
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“…Although the embodiment of an avatar and bias change have been largely unexplored on desktop-based VR, there has been similar work in terms of creating VR applications that can be reached by a greater population. For example, Olson et al (2020) created Passage Home, a game that challenges users to think critically in the light of racial accusations. The game was designed for HMD-based VR but was ported over to a web browser-based system due to the COVID-19 pandemic, allowing users to access the platform remotely.…”
Section: Immersive Experiences In Desktopbased Vrmentioning
confidence: 99%
“…Although the embodiment of an avatar and bias change have been largely unexplored on desktop-based VR, there has been similar work in terms of creating VR applications that can be reached by a greater population. For example, Olson et al (2020) created Passage Home, a game that challenges users to think critically in the light of racial accusations. The game was designed for HMD-based VR but was ported over to a web browser-based system due to the COVID-19 pandemic, allowing users to access the platform remotely.…”
Section: Immersive Experiences In Desktopbased Vrmentioning
confidence: 99%
“…In terms of studies on motivations in video games, interesting research has also been carried out. Fox et al and Biolcati et al focused on the motivations of massively multiplayer games [21,22], and there have also been studies investigating motivations for certain video games [23][24][25] and in university students [26].…”
Section: Theoretical Framework and State Of Artmentioning
confidence: 99%